Project Release Information
The major user-visible highlights of this release are a new fog of war system and icons for distant units.
Units and terrain can now cast and receive
shadows. A completely new, much more realistic
radar system has been implemented that allows for
several independent radar stations. Units can make
use of ammunition now. Most units have an infinite
amount of ammunition, but the feature is there.
Power plant units (which have been in Boson for a
very long time) now actually generate power.
Boson was ported to libufo, realistic looking
water, an event subsystem and a network
synchronization protocol have been added. Many new
effects, such as daylight and wind have been
added. The pathfinder has been much improved.
Winning conditions and simple terrain level of
detail have been added. Flying units have gotten
their own moving quirks. Many new models such as
trees were added. Many more changes were made.
libkdegames is included in this release; you do not need to have it installed anymore. OpenAL is used for sound instead of Arts, fixing many problems. Mineral and oil harvesting is supported. There are many performance improvements, improved pathfinding, a neutral player, elementary AI, and a huge amount of bugfixes.
This release supports height maps for 3D terrain, a new map file format that uses .tar.gz instead of .gz, a new save game format, big performance improvements, unit model improvements, and smoke from power plants, oil refineries, and mineral refineries. Map information is now preloaded on startup. In the editor, buildings are placed in constructed mode and big maps are handled better. Many other smaller changes were made.
Boson is a real-time strategy game, like Command & Conquer(tm) or StarCraft(tm). It uses the QT Toolkit and the KDE libraries. A minimum of two players is required, since there is no artifical intelligence yet. Boson is still in late development and not yet playable.