Project Release Information
A Swedish translation was added. A SDL_image texture loading backend was added. The license was changed to the Clarified Artistic License for Fedora. Keyboard handling at the end of a level was fixed. Build failures with new compilers were fixed. Some issues found by valgrind were fixed. Translations were updated.
A new GLC text rendering backend was added to allow i18n. German, Bulgarian, and Spanish translations were added. High scores are not saved without a new score. A race condition was fixed in which losing your last life and killing the boss would cause you to finish the game. The Pause key may be used as well as p to pause. Sound and music volume are restored at startup. The last few text rendering issues were fixed. The mouse is released when losing focus. A ChangeLog generated from git was added. A window icon was added using SDL_image.
Portability to Gentoo, Windows, and Mac OS X was
improved. Linking the GLUT window type was fixed.
The configuration was documented in the manual
page. Desktop file improvements were made.
The alternative to use for SDL/GLUT and OpenAL/SDL
Mixer may now be specified. Some issues with the
fontconfig support were fixed. Some memory leaks
and OpenAL shutdown were fixed. The window title
case in the SDL backend was fixed.
This release fixes a path issue with the FreeDesktop menu item and icon, a compile warning with GCC and -O2, a couple of manual page issues, and a typo in the README file.
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling shooter. It uses OpenGL for graphics, OpenAL/SDL_mixer for sound effects, GLC/FTGL for text rendering, and glpng/SDL_image for texture loading.