Project Release Information
Critter selection and actions (kill, duplicate), new panels (neural net brainviewer, HUD, species list), an optional round planet world, headless mode, optional critter vision using raycasting, and more.
This release has an improved graphical user interface with new settings panels, an exit panel, and a critters vs food graph. It adds a few more body mutations. There are numerous other improvements, fixes, and cleanups.
This release features a game changing rewrite, and now incorporates Bullet Physics, SDL, mouse look, and phenotypes.
Herbivores and carnivores now have distinct skincolor. Bullets no longer shoot through walls. Text is rendered with fglx. Synaptic plasticity of brains was improved. Many fixes and cleanups were made.
This release adds custom settings profiles, critter autosaving, and exit-if-empty. Corpses and carrying are disabled by default. There are various fixes and cleanups.
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.