Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
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Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.