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Equalizer

Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2012-03-17 06:38
This is a feature release extending the 1.0 API. It introduces major new features, most notably automatic configuration, the Sequel library, runtime reliability, and tile compounds.
2011-12-31 06:27
Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.
2011-11-12 00:42
This is a patch release improving compatibility with external packages for Equalizer 1.0.1.
2011-08-20 05:59
This is a patch release fixing eight bugs in Equalizer 1.0.
2011-05-09 05:04
This release delivers a stable API, the collage network library, downloading and uploading plugins, and runtime stereo switching.

Project Resources

http://freecode.com/urls/2848431bc5a0b25a9dc2a3c77a372860
http://freecode.com/urls/e24c57bb097b6e9986b87ea0c369a967
http://freecode.com/urls/025d044ab7485d8c09bc30fe627b7a1b
http://freecode.com/urls/7c6f27f12d1358079d98785ca21462fc
http://freecode.com/projects/equalizer

Project Description

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.