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marauroa

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Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2012-02-06 04:04
This release supports SOCKS-proxy, much longer ban messages, and hashes in content transfer offers.
2011-07-16 07:04
This release greatly improves performance, especially for games with very large numbers of players. Also, any slowness in the database no longer causes the client to timeout on login.
2011-04-13 06:49
This release adds a new jar file that only includes the client code and is therefore very small. It includes two performance optimizations in the code calculating the difference of the world state to be sent from the server to the clients.
2011-01-04 10:30
This release fixes an issue with account renaming and special characters in character names. It further improves performance by storing zones to the database asynchronously.
2010-11-28 20:14
This release adds features for supporting a game test server sharing a database with a production game server.

Project Resources

http://freecode.com/urls/7db4267dd0881d45e70dfc40d36cef4e
http://freecode.com/urls/7268e807221235feb45d1bac3d14c08d
http://freecode.com/projects/marauroa

Project Description

Marauroa is a multiplayer online game framework
server. It uses a multithreaded server
architecture with a TCP oriented network protocol,
a MySQL based persistence engine, and a flexible
game system. The game system is totally expandable
and modifiable by game developers and is able to
run Python scripts defining the game's rules.
Marauroa is based on a design philosophy called
Action/Perception. Marauroa is totally game
agnostic and makes very little assumptions about
what are you trying to do, allowing a great
freedom to create any game type.


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