Project Release Information
Excludes "local" functions from the resulting library. Strings in the MGL script can be concatenated with another string or a number (like 'max(u)=',u.max,' a.u.'). Bugfixes for colors in 3D PDF and for drawing in MPI mode. If the Aspect() function has NAN argument(s), then it tries to select an optimal aspect ratio. The option 'size' in Legend() now changes only text size (not mark size). The option 'meshnum' now influences Boxs() and Belt() functions. Adjust marks drawing (line width and dots). Other minor improvements and bugfixes.
This release adds new plots,
new data handling functions,
advanced color schemes with the RGBA color specification,
a unified interface for all plotting functions,
extended frame handling,
and many other improvements in both MathGL core and in UDAV.
This release includes triangulation using s-hull-pro algorithm. The code can now be compiled by MS VisualStudio. Some bugs are fixed (including memory leaks, and missing line segments in EPS/SVG).
This release added a 'U' style for Axis() which disable tick rotation. Bugs with the enable-opengl option and with lighting were fixed.
This release improves the speed of drawing. It adds reading 3d data files using mglData::ReadMat(). It has an improved build system and minor bugfixes.
MathGL is a library for making high-quality scientific graphics under Linux and Windows, fast data plotting and handling of large data arrays, working in window and console modes, and easily embedding into other programs. It has more than 40 general types of graphics for 1d, 2d, and 3d data arrays. It can export graphics to raster and vector (EPS or SVG) formats. It has an OpenGL interface and can be used from console programs. It has functions for data handling and MGL language scripting for simplification of data plotting. It has several types of transparency and smoothed lightning, vector fonts and TeX-like formula drawing, an arbitrary curvilinear coordinate system, and many other useful things.