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MathGL

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Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2013-01-29 07:43
Excludes "local" functions from the resulting library. Strings in the MGL script can be concatenated with another string or a number (like 'max(u)=',u.max,' a.u.'). Bugfixes for colors in 3D PDF and for drawing in MPI mode. If the Aspect() function has NAN argument(s), then it tries to select an optimal aspect ratio. The option 'size' in Legend() now changes only text size (not mark size). The option 'meshnum' now influences Boxs() and Belt() functions. Adjust marks drawing (line width and dots). Other minor improvements and bugfixes.
2012-12-15 07:21
This release adds new plots,
new data handling functions,
advanced color schemes with the RGBA color specification,
JavaScript drawing,
a unified interface for all plotting functions,
extended frame handling,
and many other improvements in both MathGL core and in UDAV.
2012-07-28 06:32
This release includes triangulation using s-hull-pro algorithm. The code can now be compiled by MS VisualStudio. Some bugs are fixed (including memory leaks, and missing line segments in EPS/SVG).
2012-05-24 18:28
This release added a 'U' style for Axis() which disable tick rotation. Bugs with the enable-opengl option and with lighting were fixed.
2012-05-24 07:59
This release improves the speed of drawing. It adds reading 3d data files using mglData::ReadMat(). It has an improved build system and minor bugfixes.

Project Resources

http://freecode.com/urls/a17c6524f663776499f4f6089d0e3a2f
http://freecode.com/urls/2a2764b5490310944dabb31fc8c8a441
http://freecode.com/projects/mathgl

Project Description

MathGL is a library for making high-quality
scientific graphics under Linux and Windows, fast
data plotting and handling of large data arrays,
working in window and console modes, and easily
embedding into other programs. It has more than 40
general types of graphics for 1d, 2d, and 3d data
arrays. It can export graphics to raster and
vector (EPS or SVG) formats. It has an OpenGL
interface and can be used from console programs.
It has functions for data handling and MGL
language scripting for simplification of data
plotting. It has several types of transparency and
smoothed lightning, vector fonts and TeX-like
formula drawing, an arbitrary curvilinear
coordinate system, and many other useful things.


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