Project Release Information
Background stars now fade out in daylight. Ships which can't fit shielding can't purchase it at atmosphere ports. Attempting to fly in an atmosphere without shielding causes quick death. The Lua console now provides autocompletion. A target indicator is shown on docking waypoints when clearance has been granted to assist with manual docking. Assorted bugfixes have been made.
Classic Elite systems have been added. Also added are manual thruster controls, navtarget tunnels, sidereal cameras, and a new rendering infrastructure. Numerous minor enhancements, scripting changes, and bugfixes.
This release adds cargo scooping, an improved HUD, and a couple of new ships. It fixes a huge number of bugs, memory leaks, and stability problems.
This release features a new 3D galaxy view, a complex trade ships AI, in-system delivery missions, and style enhancements such as star terrains, new ships, stations, and buildings, new music, and new translations.
This release added caching of models and textures on startup. The hyperspace target was separated from the selected system in sector view. Pluto's moon Charon was added. Planets and planetary rings can be more varied. Fractal texturing was added. There were assorted interface cleanups.
Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. Pioneer has a sneaking resemblance to Frontier: Elite 2.