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PrBoom-Plus

Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2011-12-06 07:10
This release adds speed improvements, many bugfixes, and several new features, including support for 16 sprite rotations and a few new HUDs.
2010-11-15 22:57
Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed.
2010-08-23 16:26
A lot of compatibility and improvements, many bug fixes, and several new features were added, including support for DeePBSP and uncompressed ZDBSP nodes and dynamic music changing through the new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom skyboxes, custom detail texture definitions, and blending of animated flats and wall textures.
2009-12-28 20:44
Various fixes and enhancements were made to OpenGL rendering, the automap, graphics glitches, key binding, and other things. Notably, it lets you disable specific OpenGL features instead of disabling the whole of OpenGL. Also, it allows you to keep track of the damage caused to specific things as you play.
2009-11-15 23:50
MP3/OGG music playback was fixed on Windows Vista and Windows 7. Some other bugs were fixed.

Project Resources

http://freecode.com/urls/e6218eebb39bdadae991f359bfa83f31
http://freecode.com/urls/3011e1ea9b964f88ec2a424bfbdc7bc5
http://freecode.com/urls/00c7a055be413a95e2e02bcf491ba4c8
http://freecode.com/urls/4084bc9f0e2d992cc1630f61cfb2ca13
http://freecode.com/urls/185d6d8b8fcf0197c3f64bae9b337861
http://freecode.com/projects/prboom-plus

Project Description

PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of compatibility with the original Doom.