SDL is a library that allows you portable
low-level access to a video framebuffer, audio
output, mouse, and keyboard. With SDL, it is easy
to write portable games which run on many
Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.
This release fixes flicker when resizing the SDL window, a crash in SDL_SetGammaRamp, a freeze in SDL_memset with 0 length when assembly code is disabled, a threading crash, a crash when loading BMP files saved with the scanlines inverted, audio quality when converting between 22050 Hz and 44100 Hz, and mouse coordinate clamping if SDL_SetVideoMode is not called in response to the SDL_VIDEORESIZE event. An SDL_DISABLE_LOCK_KEYS environment variable has been added to enable normal up/down events for Caps/Num-Lock. Increased accuracy of alpha blending routines. Doxygen documentation has been added. Various system-specific issues have been fixed.