Project Release Information
An AI bugfix related to the buying and upgrading of ships.
This is a major release. Astronauts and survival pods were added, and survive to ship explosions. The graphics window is now resizable. A startup options menu, a sound volume control, and user-defined keys were added. The AI has been improved: the orders STOP and EXPLORE were reviewed, and the order RETREAT added. Minor bugfixes and enhancements were made.
This release adds engine flares. It has minor bugfixes and an HTML manual.
This is a minor release with several bugfixes. It fixes a pause during order write, an issue where the client nickname was truncated to the last part, Queen autopilot still crashing the ship while landing, and towers always aiming at the enemy even if out of range.
A crashing bug was fixed in net games between 32-bit and 64-bit machines. The AI was improved so that AI players follow different strategies. The Cooperative, Deathmatch, and Queen game modes were added. Ships can be selected with the mouse. Music is now turned off when the game is paused. It is no longer necessary to install the game to have sound. Sound works from the installation directory. The documentation was updated. Ships and asteroids destroyed inside a planet increase the planet resources. The command line option -nopirates was added. Feedback is given in the terminal when an order is given.
SpaceZero is a RTS 2D space combat game for two players over a network. The objective is to conquer the space, defeating all enemies. At the starting point, you have only one ship and one planet, but you have money to buy more ships to conquer more planets. All the ships can be controlled by the computer (automatic mode) or by the player (manual mode). You can easily change among your ships, controlling all of them independently.