Project Release Information
A bunch of memory leaks were fixed. Quit is now handled by an event, more orderly shutdown. A bug that caused lost keybindings on exit if the resources were not found was fixed. The System Shock transparent-doors bug was fixed. The System Shock music-not-following-level bug was fixed.
The music now follows level changes. Static screens now update in OpenGL. The ability to move between levels in-game was added. Runstates using events were added. The transparency palette for Underworld was improved. A compile-time option to display invisible Underworld items or not was added. A boneheaded distance checking bug in the quadtree renderer was fixed. Colors and shading for Underworld models was improved. Yet more portal drop-outs were fixed. A screenshot mechanism for OpenGL was added. The HUD/MFD was modified to no longer use paletted images, meaning a huge speed gain in OpenGL. Music support was added for Linux.
This release adds a linear lighting option for Underworld. Support for Gouraud
lighting under OpenGL was introduced. A nosound option was added. Quadtrees are
now used in real world rendering.
This release introduces OpenGL support for sprites with improved
OpenGL model handling and fixes the "Hot-spot" with critter handling.
This release fixes a bug that caused a crash when running under Windows 2000 or NT.