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Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.
Project Release Information2003-04-21 16:06 A bunch of memory leaks were fixed. Quit is now handled by an event, more orderly shutdown. A bug that caused lost keybindings on exit if the resources were not found was fixed. The System Shock transparent-doors bug was fixed. The System Shock music-not-following-level bug was fixed. 2003-04-13 17:11 The music now follows level changes. Static screens now update in OpenGL. The ability to move between levels in-game was added. Runstates using events were added. The transparency palette for Underworld was improved. A compile-time option to display invisible Underworld items or not was added. A boneheaded distance checking bug in the quadtree renderer was fixed. Colors and shading for Underworld models was improved. Yet more portal drop-outs were fixed. A screenshot mechanism for OpenGL was added. The HUD/MFD was modified to no longer use paletted images, meaning a huge speed gain in OpenGL. Music support was added for Linux. 2002-08-13 21:54 This release adds a linear lighting option for Underworld. Support for Gouraud lighting under OpenGL was introduced. A nosound option was added. Quadtrees are now used in real world rendering. 2002-08-06 16:58 This release introduces OpenGL support for sprites with improved OpenGL model handling and fixes the "Hot-spot" with critter handling. 2002-08-03 11:02 This release fixes a bug that caused a crash when running under Windows 2000 or NT. Project ResourcesProject Description TSSHP (The System Shock Hack Project) is a project |