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Vavoom

Project Release infomations and Project Resources. Note that these informations are from this projects Freecode.com page and the downloads themselves may not be hosted with SourceForge.JP.

Project Release Information

2005-04-07 13:56
This version supports most of the Boom level editing features along with many other line specials. A new OpenGL driver for Linux that should fix problems with the mouse was implemented. Saving of a cooperative game was also implemented, and bugfixes and improvements were made.
2005-02-01 19:52
Several bugs have been fixed.
2005-01-17 20:01
This version comes with fully playable Strife (there might be some bugs here and there), support for high-resolution textures, extended ACS scripts (there still are some functions that are not yet implemented), and several other bugfixes and improvements.
2003-12-27 03:16

Project Resources

http://freecode.com/urls/d63e44bdc7533e993d54fc57dad54f9c
http://freecode.com/urls/b8540034eb7240163e54602844b147d9
http://freecode.com/urls/619f549c7e6ffa0fe34454112667a856
http://freecode.com/urls/1a9e44b8a854a5c0417bdf4795bfb1bb
http://freecode.com/urls/c9641e7b5c19f7403de48c4ec41c8835
http://freecode.com/projects/vavoom

Project Description

Vavoom is a DOOM source port incorporating Doom, Heretic, Hexen, and a little bit of Quake. It runs on DOS, Windows, and Linux and includes many advanced features like OpenGL and Direct3D support, translucency, freelook, jumping, a client/server architecture with in-game joining, a Quake-style console, a powerful language to describe game logic (Vavoom C), and much more.