リビジョン | 937817b64787d73d005b539b6e52d2520871e1af (tree) |
---|---|
日時 | 2014-02-18 18:27:11 |
作者 | dis- <dis.rogue@gmai...> |
コミッター | dis- |
refactor: extract switch in make_attack_spell
@@ -1531,6 +1531,7 @@ extern bool raise_possible(monster_type *m_ptr); | ||
1531 | 1531 | extern bool dispel_check(int m_idx); |
1532 | 1532 | extern bool spell_is_inate(u16b spell); |
1533 | 1533 | extern bool make_attack_spell(int m_idx); |
1534 | +extern void beam(int m_idx, int typ, int dam_hp, int monspell, bool learnable); | |
1534 | 1535 | |
1535 | 1536 | /* mspells2.c */ |
1536 | 1537 | extern void get_project_point(int sy, int sx, int *ty, int *tx, int flg); |
@@ -1584,38 +1585,75 @@ extern void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode); | ||
1584 | 1585 | /* mspells4.c */ |
1585 | 1586 | extern void spell_RF4_SHRIEK(int m_idx, cptr m_name); |
1586 | 1587 | extern void spell_RF4_DISPEL(bool blind, cptr m_name); |
1587 | -extern void spell_RF4_ROCKET(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable); | |
1588 | -extern void spell_RF4_SHOOT(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, bool learnable); | |
1589 | -extern void spell_RF4_BREATH(int GF_TYPE, bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable); | |
1590 | -extern void spell_RF4_BA_CHAO(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1591 | -extern void spell_RF4_BA_NUKE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1592 | -extern void spell_RF5_BA_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1593 | -extern void spell_RF5_BA_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1594 | -extern void spell_RF5_BA_FIRE(monster_type* m_ptr, bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1595 | -extern void spell_RF5_BA_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1596 | -extern void spell_RF5_BA_POIS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1597 | -extern void spell_RF5_BA_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1598 | -extern void spell_RF5_BA_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1599 | -extern void spell_RF5_BA_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1600 | -extern void spell_RF5_BA_DARK(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1601 | -extern void spell_RF5_DRAIN_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1602 | -extern void spell_RF5_MIND_BLAST(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1603 | -extern void spell_RF5_BRAIN_SMASH(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1604 | -extern void spell_RF5_CAUSE_1(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1605 | -extern void spell_RF5_CAUSE_2(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1606 | -extern void spell_RF5_CAUSE_3(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1607 | -extern void spell_RF5_CAUSE_4(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1608 | -extern void spell_RF5_BO_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1609 | -extern void spell_RF5_BO_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1610 | -extern void spell_RF5_BO_FIRE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1611 | -extern void spell_RF5_BO_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1612 | -extern void spell_RF5_BA_LITE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1613 | -extern void spell_RF5_BO_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1614 | -extern void spell_RF5_BO_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1615 | -extern void spell_RF5_BO_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1616 | -extern void spell_RF5_BO_PLAS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1617 | -extern void spell_RF5_BO_ICEE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1618 | -extern void spell_RF5_MISSILE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1588 | +extern int spell_RF4_ROCKET(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable); | |
1589 | +extern int spell_RF4_SHOOT(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, bool learnable); | |
1590 | +extern int spell_RF4_BREATH(int GF_TYPE, bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable); | |
1591 | +extern int spell_RF4_BA_CHAO(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1592 | +extern int spell_RF4_BA_NUKE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1593 | +extern int spell_RF5_BA_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1594 | +extern int spell_RF5_BA_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1595 | +extern int spell_RF5_BA_FIRE(monster_type* m_ptr, bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1596 | +extern int spell_RF5_BA_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1597 | +extern int spell_RF5_BA_POIS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1598 | +extern int spell_RF5_BA_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1599 | +extern int spell_RF5_BA_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1600 | +extern int spell_RF5_BA_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1601 | +extern int spell_RF5_BA_DARK(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1602 | +extern int spell_RF5_DRAIN_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1603 | +extern int spell_RF5_MIND_BLAST(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1604 | +extern int spell_RF5_BRAIN_SMASH(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1605 | +extern int spell_RF5_CAUSE_1(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1606 | +extern int spell_RF5_CAUSE_2(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1607 | +extern int spell_RF5_CAUSE_3(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1608 | +extern int spell_RF5_CAUSE_4(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1609 | +extern int spell_RF5_BO_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1610 | +extern int spell_RF5_BO_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1611 | +extern int spell_RF5_BO_FIRE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1612 | +extern int spell_RF5_BO_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1613 | +extern int spell_RF5_BA_LITE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1614 | +extern int spell_RF5_BO_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1615 | +extern int spell_RF5_BO_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1616 | +extern int spell_RF5_BO_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1617 | +extern int spell_RF5_BO_PLAS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1618 | +extern int spell_RF5_BO_ICEE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1619 | +extern int spell_RF5_MISSILE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable); | |
1620 | +extern void spell_RF5_SCARE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx); | |
1621 | +extern void spell_RF5_BLIND(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx); | |
1622 | +extern void spell_RF5_CONF(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx); | |
1623 | +extern void spell_RF5_SLOW(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx); | |
1624 | +extern void spell_RF5_HOLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx); | |
1625 | +extern void spell_RF6_HASTE(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx); | |
1626 | +extern int spell_RF6_HAND_DOOM(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable); | |
1627 | +extern void spell_RF6_HEAL(bool blind, bool seen, cptr m_name, monster_type* m_ptr, int rlev, int m_idx); | |
1628 | +extern void spell_RF6_INVULNER(bool seen, cptr m_name, monster_type* m_ptr, int m_idx); | |
1629 | +extern void spell_RF6_BLINK(cptr m_name, int m_idx); | |
1630 | +extern void spell_RF6_TPORT(cptr m_name, int m_idx); | |
1631 | +extern int spell_RF6_WORLD(cptr m_name, monster_type* m_ptr, int m_idx); | |
1632 | +extern int spell_RF6_SPECIAL(cptr m_name, monster_type* m_ptr, monster_race* r_ptr, u32b mode, bool blind, bool direct, int y, int x, int m_idx); | |
1633 | +extern void spell_RF6_TELE_TO(cptr m_name, monster_type* m_ptr); | |
1634 | +extern void spell_RF6_TELE_AWAY(cptr m_name, monster_type* m_ptr); | |
1635 | +extern void spell_RF6_TELE_LEVEL(bool blind, cptr m_name, monster_type* m_ptr, int rlev); | |
1636 | +extern int spell_RF6_PSY_SPEAR(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int m_idx, bool learnable); | |
1637 | +extern void spell_RF6_DARKNESS(bool blind, cptr m_name, bool can_use_lite_area); | |
1638 | +extern void spell_RF6_TRAPS(bool blind, cptr m_name, int y, int x); | |
1639 | +extern void spell_RF6_FORGET(cptr m_name, int rlev); | |
1640 | +extern void spell_RF6_RAISE_DEAD(bool blind, cptr m_name, int m_idx, monster_type* m_ptr); | |
1641 | +extern void spell_RF6_S_KIN(bool blind, cptr m_name, monster_type* m_ptr, monster_race* r_ptr, int m_idx, int y, int x, int rlev, u32b mode); | |
1642 | +extern void spell_RF6_S_CYBER(bool blind, cptr m_name, int m_idx, int y, int x); | |
1643 | +extern void spell_RF6_S_MONSTER(bool blind, cptr m_name, int m_idx, int y, int x, int rlev); | |
1644 | +extern void spell_RF6_S_MONSTERS(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6); | |
1645 | +extern void spell_RF6_S_ANT(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6); | |
1646 | +extern void spell_RF6_S_SPIDER(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6); | |
1647 | +extern void spell_RF6_S_HOUND(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4); | |
1648 | +extern void spell_RF6_S_HYDRA(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4); | |
1649 | +extern void spell_RF6_S_ANGEL(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, int y, int x, int rlev); | |
1650 | +extern void spell_RF6_S_DEMON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev); | |
1651 | +extern void spell_RF6_S_UNDEAD(bool blind, cptr m_name, int m_idx, int y, int x, int rlev); | |
1652 | +extern void spell_RF6_S_DRAGON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev); | |
1653 | +extern void spell_RF6_S_HI_UNDEAD(monster_type* m_ptr, bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6, u32b mode); | |
1654 | +extern void spell_RF6_S_HI_DRAGON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4); | |
1655 | +extern void spell_RF6_S_AMBERITES(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4); | |
1656 | +extern void spell_RF6_S_UNIQUE(bool blind, cptr m_name, int m_idx, monster_type* m_ptr, int y, int x, int rlev, int s_num_4); | |
1619 | 1657 | |
1620 | 1658 | /* hissatsu.c */ |
1621 | 1659 | extern void hissatsu_info(char *p, int power); |
@@ -1,6 +1,6 @@ | ||
1 | 1 | /*! |
2 | 2 | * @file mspells1.c |
3 | - * @brief モンスター魔法の実装 / Monster spells (attack player) | |
3 | + * @brief ?????X?^?[???@???? / Monster spells (attack player) | |
4 | 4 | * @date 2014/01/17 |
5 | 5 | * @author |
6 | 6 | * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n |
@@ -42,11 +42,11 @@ | ||
42 | 42 | |
43 | 43 | |
44 | 44 | /*! |
45 | - * @brief モンスターがプレイヤーの弱点をついた選択を取るかどうかの判定 / | |
45 | + * @brief ?????X?^?[??v???C???[???_?????I??????????? / | |
46 | 46 | * Internal probability routine |
47 | - * @param r_ptr モンスター種族の構造体参照ポインタ | |
48 | - * @param prob 基本確率(%) | |
49 | - * @return 適した選択を取るならばTRUEを返す。 | |
47 | + * @param r_ptr ?????X?^?[????\???Q?|?C???^ | |
48 | + * @param prob ??{?m??%) | |
49 | + * @return ?K???I????????RUE????B | |
50 | 50 | */ |
51 | 51 | static bool int_outof(monster_race *r_ptr, int prob) |
52 | 52 | { |
@@ -59,13 +59,13 @@ static bool int_outof(monster_race *r_ptr, int prob) | ||
59 | 59 | |
60 | 60 | |
61 | 61 | /*! |
62 | - * @brief モンスターの魔法一覧から戦術的に適さない魔法を除外する / | |
62 | + * @brief ?????X?^?[????@???????p?I??K??????@????O?? / | |
63 | 63 | * Remove the "bad" spells from a spell list |
64 | - * @param m_idx モンスターの構造体参照ポインタ | |
65 | - * @param f4p モンスター魔法のフラグリスト1 | |
66 | - * @param f5p モンスター魔法のフラグリスト2 | |
67 | - * @param f6p モンスター魔法のフラグリスト3 | |
68 | - * @return なし | |
64 | + * @param m_idx ?????X?^?[??\???Q?|?C???^ | |
65 | + * @param f4p ?????X?^?[???@??t???O???X?g1 | |
66 | + * @param f5p ?????X?^?[???@??t???O???X?g2 | |
67 | + * @param f6p ?????X?^?[???@??t???O???X?g3 | |
68 | + * @return ?? | |
69 | 69 | */ |
70 | 70 | static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p) |
71 | 71 | { |
@@ -356,11 +356,11 @@ static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p) | ||
356 | 356 | |
357 | 357 | |
358 | 358 | /*! |
359 | - * @brief モンスターにとって所定の地点が召還に相応しい地点かどうかを返す。 / | |
359 | + * @brief ?????X?^?[?????????n?_???????????n?_????????B / | |
360 | 360 | * Determine if there is a space near the player in which a summoned creature can appear |
361 | - * @param y1 判定を行いたいマスのY座標 | |
362 | - * @param x1 判定を行いたいマスのX座標 | |
363 | - * @return 召還に相応しいならばTRUEを返す | |
361 | + * @param y1 ????s????}?X????W | |
362 | + * @param x1 ????s????}?X????W | |
363 | + * @return ????????????RUE??? | |
364 | 364 | */ |
365 | 365 | bool summon_possible(int y1, int x1) |
366 | 366 | { |
@@ -390,10 +390,10 @@ bool summon_possible(int y1, int x1) | ||
390 | 390 | |
391 | 391 | |
392 | 392 | /*! |
393 | - * @brief モンスターにとって死者復活を行うべき状態かどうかを返す / | |
393 | + * @brief ?????X?^?[??????メ??????s???????????? / | |
394 | 394 | * Determine if there is a space near the player in which a summoned creature can appear |
395 | - * @param m_ptr 判定を行いたいモンスターの構造体参照ポインタ | |
396 | - * @return 死者復活が有効な状態ならばTRUEを返す。 | |
395 | + * @param m_ptr ????s????????X?^?[??\???Q?|?C???^ | |
396 | + * @return ?メ??????L????????RUE????B | |
397 | 397 | */ |
398 | 398 | bool raise_possible(monster_type *m_ptr) |
399 | 399 | { |
@@ -435,14 +435,14 @@ bool raise_possible(monster_type *m_ptr) | ||
435 | 435 | |
436 | 436 | |
437 | 437 | /*! |
438 | - * @brief モンスターにとってボルト型魔法が有効な状態かを返す / | |
438 | + * @brief ?????X?^?[?????{???g?^???@??L???????? / | |
439 | 439 | * Determine if a bolt spell will hit the player. |
440 | - * @param y1 ボルト魔法発射地点のY座標 | |
441 | - * @param x1 ボルト魔法発射地点のX座標 | |
442 | - * @param y2 ボルト魔法目標地点のY座標 | |
443 | - * @param x2 ボルト魔法目標地点のX座標 | |
444 | - * @param is_friend モンスターがプレイヤーに害意を持たない(ペットか友好的)ならばTRUEをつける | |
445 | - * @return ボルト型魔法が有効ならばTRUEを返す。 | |
440 | + * @param y1 ?{???g???@???n?_????W | |
441 | + * @param x1 ?{???g???@???n?_????W | |
442 | + * @param y2 ?{???g???@??W?n?_????W | |
443 | + * @param x2 ?{???g???@??W?n?_????W | |
444 | + * @param is_friend ?????X?^?[??v???C???[??Q?????????y?b?g??F?D?I)????RUE???? | |
445 | + * @return ?{???g?^???@??L?????RUE????B | |
446 | 446 | * @details |
447 | 447 | * Originally, it was possible for a friendly to shoot another friendly.\n |
448 | 448 | * Change it so a "clean shot" means no equally friendly monster is\n |
@@ -499,14 +499,14 @@ bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend) | ||
499 | 499 | } |
500 | 500 | |
501 | 501 | /*! |
502 | - * @brief モンスターのボルト型魔法処理 / | |
502 | + * @brief ?????X?^?[??{???g?^???@?? / | |
503 | 503 | * Cast a bolt at the player Stop if we hit a monster Affect monsters and the player |
504 | - * @param m_idx モンスターのID | |
505 | - * @param typ 効果属性ID | |
506 | - * @param dam_hp 威力 | |
507 | - * @param monspell モンスター魔法のID | |
508 | - * @param learnable ラーニング可能か否か | |
509 | - * @return なし | |
504 | + * @param m_idx ?????X?^?[??D | |
505 | + * @param typ ?????D | |
506 | + * @param dam_hp ?? | |
507 | + * @param monspell ?????X?^?[???@??D | |
508 | + * @param learnable ???[?j???O??\??? | |
509 | + * @return ?? | |
510 | 510 | */ |
511 | 511 | void bolt(int m_idx, int typ, int dam_hp, int monspell, bool learnable) |
512 | 512 | { |
@@ -518,15 +518,15 @@ void bolt(int m_idx, int typ, int dam_hp, int monspell, bool learnable) | ||
518 | 518 | } |
519 | 519 | |
520 | 520 | /*! |
521 | - * @brief モンスターのビーム型魔法処理 / | |
522 | - * @param m_idx モンスターのID | |
523 | - * @param typ 効果属性ID | |
524 | - * @param dam_hp 威力 | |
525 | - * @param monspell モンスター魔法のID | |
526 | - * @param learnable ラーニング可能か否か | |
527 | - * @return なし | |
521 | + * @brief ?????X?^?[??r?[???^???@?? / | |
522 | + * @param m_idx ?????X?^?[??D | |
523 | + * @param typ ?????D | |
524 | + * @param dam_hp ?? | |
525 | + * @param monspell ?????X?^?[???@??D | |
526 | + * @param learnable ???[?j???O??\??? | |
527 | + * @return ?? | |
528 | 528 | */ |
529 | -static void beam(int m_idx, int typ, int dam_hp, int monspell, bool learnable) | |
529 | +void beam(int m_idx, int typ, int dam_hp, int monspell, bool learnable) | |
530 | 530 | { |
531 | 531 | int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_PLAYER; |
532 | 532 |
@@ -536,18 +536,18 @@ static void beam(int m_idx, int typ, int dam_hp, int monspell, bool learnable) | ||
536 | 536 | |
537 | 537 | |
538 | 538 | /*! |
539 | - * @brief モンスターのボール型&ブレス型魔法処理 / | |
539 | + * @brief ?????X?^?[??{?[???^???u???X?^???@?? / | |
540 | 540 | * Cast a breath (or ball) attack at the player Pass over any monsters that may be in the way Affect grids, objects, monsters, and the player |
541 | - * @param y 目標地点のY座標 | |
542 | - * @param x 目標地点のX座標 | |
543 | - * @param m_idx モンスターのID | |
544 | - * @param typ 効果属性ID | |
545 | - * @param dam_hp 威力 | |
546 | - * @param rad 半径 | |
547 | - * @param breath TRUEならばブレス処理、FALSEならばボール処理 | |
548 | - * @param monspell モンスター魔法のID | |
549 | - * @param learnable ラーニング可能か否か | |
550 | - * @return なし | |
541 | + * @param y ??W?n?_????W | |
542 | + * @param x ??W?n?_????W | |
543 | + * @param m_idx ?????X?^?[??D | |
544 | + * @param typ ?????D | |
545 | + * @param dam_hp ?? | |
546 | + * @param rad ??a | |
547 | + * @param breath TRUE????u???X???AFALSE????{?[???? | |
548 | + * @param monspell ?????X?^?[???@??D | |
549 | + * @param learnable ???[?j???O??\??? | |
550 | + * @return ?? | |
551 | 551 | */ |
552 | 552 | void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable) |
553 | 553 | { |
@@ -584,10 +584,10 @@ void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, | ||
584 | 584 | } |
585 | 585 | |
586 | 586 | /*! |
587 | - * @brief モンスターのボール型&ブレス型魔法処理 / | |
588 | - * @param power 呪いの段階 | |
589 | - * @param o_ptr 呪いをかけられる装備オブジェクトの構造体参照ポインタ | |
590 | - * @return 与える呪いのID | |
587 | + * @brief ?????X?^?[??{?[???^???u???X?^???@?? / | |
588 | + * @param power ????i?K | |
589 | + * @param o_ptr ????????????I?u?W?F?N?g??\???Q?|?C???^ | |
590 | + * @return ?^??????D | |
591 | 591 | */ |
592 | 592 | u32b get_curse(int power, object_type *o_ptr) |
593 | 593 | { |
@@ -616,10 +616,10 @@ u32b get_curse(int power, object_type *o_ptr) | ||
616 | 616 | } |
617 | 617 | |
618 | 618 | /*! |
619 | - * @brief 装備への呪い付加判定と付加処理 / | |
620 | - * @param chance 呪いの基本確率 | |
621 | - * @param heavy_chance 重い呪いを選択肢に入れるか否か。 | |
622 | - * @return なし | |
619 | + * @brief ????????t?????t????? / | |
620 | + * @param chance ?????{?m? | |
621 | + * @param heavy_chance ?????I???????????B | |
622 | + * @return ?? | |
623 | 623 | */ |
624 | 624 | void curse_equipment(int chance, int heavy_chance) |
625 | 625 | { |
@@ -642,7 +642,7 @@ void curse_equipment(int chance, int heavy_chance) | ||
642 | 642 | if (have_flag(oflgs, TR_BLESSED) && (randint1(888) > chance)) |
643 | 643 | { |
644 | 644 | #ifdef JP |
645 | -msg_format("%sは呪いを跳ね返した!", o_name, | |
645 | +msg_format("%s??????????I", o_name, | |
646 | 646 | #else |
647 | 647 | msg_format("Your %s resist%s cursing!", o_name, |
648 | 648 | #endif |
@@ -679,7 +679,7 @@ msg_format("%s | ||
679 | 679 | if (changed) |
680 | 680 | { |
681 | 681 | #ifdef JP |
682 | -msg_format("悪意に満ちた黒いオーラが%sをとりまいた...", o_name); | |
682 | +msg_format("???????????I?[????s???????..", o_name); | |
683 | 683 | #else |
684 | 684 | msg_format("There is a malignant black aura surrounding %s...", o_name); |
685 | 685 | #endif |
@@ -691,10 +691,10 @@ msg_format(" | ||
691 | 691 | |
692 | 692 | |
693 | 693 | /*! |
694 | - * @brief ID値が正しいモンスター魔法IDかどうかを返す / | |
694 | + * @brief ID?l?????????X?^?[???@ID??????? / | |
695 | 695 | * Return TRUE if a spell is good for hurting the player (directly). |
696 | - * @param spell 判定対象のID | |
697 | - * @return 正しいIDならばTRUEを返す。 | |
696 | + * @param spell ??????D | |
697 | + * @return ????D????RUE????B | |
698 | 698 | */ |
699 | 699 | static bool spell_attack(byte spell) |
700 | 700 | { |
@@ -719,10 +719,10 @@ static bool spell_attack(byte spell) | ||
719 | 719 | |
720 | 720 | |
721 | 721 | /*! |
722 | - * @brief ID値が退避目的に適したモンスター魔法IDかどうかを返す / | |
722 | + * @brief ID?l?????I??K???????X?^?[???@ID??????? / | |
723 | 723 | * Return TRUE if a spell is good for escaping. |
724 | - * @param spell 判定対象のID | |
725 | - * @return 適した魔法のIDならばTRUEを返す。 | |
724 | + * @param spell ??????D | |
725 | + * @return ?K?????@??D????RUE????B | |
726 | 726 | */ |
727 | 727 | static bool spell_escape(byte spell) |
728 | 728 | { |
@@ -737,10 +737,10 @@ static bool spell_escape(byte spell) | ||
737 | 737 | } |
738 | 738 | |
739 | 739 | /*! |
740 | - * @brief ID値が妨害目的に適したモンスター魔法IDかどうかを返す / | |
740 | + * @brief ID?l??W?Q??I??K???????X?^?[???@ID??????? / | |
741 | 741 | * Return TRUE if a spell is good for annoying the player. |
742 | - * @param spell 判定対象のID | |
743 | - * @return 適した魔法のIDならばTRUEを返す。 | |
742 | + * @param spell ??????D | |
743 | + * @return ?K?????@??D????RUE????B | |
744 | 744 | */ |
745 | 745 | static bool spell_annoy(byte spell) |
746 | 746 | { |
@@ -767,10 +767,10 @@ static bool spell_annoy(byte spell) | ||
767 | 767 | } |
768 | 768 | |
769 | 769 | /*! |
770 | - * @brief ID値が召喚型のモンスター魔法IDかどうかを返す / | |
770 | + * @brief ID?l????^??????X?^?[???@ID??????? / | |
771 | 771 | * Return TRUE if a spell is good for annoying the player. |
772 | - * @param spell 判定対象のID | |
773 | - * @return 召喚型魔法のIDならばTRUEを返す。 | |
772 | + * @param spell ??????D | |
773 | + * @return ??^???@??D????RUE????B | |
774 | 774 | */ |
775 | 775 | static bool spell_summon(byte spell) |
776 | 776 | { |
@@ -783,10 +783,10 @@ static bool spell_summon(byte spell) | ||
783 | 783 | |
784 | 784 | |
785 | 785 | /*! |
786 | - * @brief ID値が死者復活処理かどうかを返す / | |
786 | + * @brief ID?l???メ????????????? / | |
787 | 787 | * Return TRUE if a spell is good for annoying the player. |
788 | - * @param spell 判定対象のID | |
789 | - * @return 死者復活の処理ならばTRUEを返す。 | |
788 | + * @param spell ??????D | |
789 | + * @return ?メ?????????????RUE????B | |
790 | 790 | */ |
791 | 791 | static bool spell_raise(byte spell) |
792 | 792 | { |
@@ -798,10 +798,10 @@ static bool spell_raise(byte spell) | ||
798 | 798 | } |
799 | 799 | |
800 | 800 | /*! |
801 | - * @brief ID値が戦術的なモンスター魔法IDかどうかを返す / | |
801 | + * @brief ID?l???p?I??????X?^?[???@ID??????? / | |
802 | 802 | * Return TRUE if a spell is good in a tactical situation. |
803 | - * @param spell 判定対象のID | |
804 | - * @return 戦術的な魔法のIDならばTRUEを返す。 | |
803 | + * @param spell ??????D | |
804 | + * @return ??p?I????@??D????RUE????B | |
805 | 805 | */ |
806 | 806 | static bool spell_tactic(byte spell) |
807 | 807 | { |
@@ -813,10 +813,10 @@ static bool spell_tactic(byte spell) | ||
813 | 813 | } |
814 | 814 | |
815 | 815 | /*! |
816 | - * @brief ID値が無敵化するモンスター魔法IDかどうかを返す / | |
816 | + * @brief ID?l???G????????X?^?[???@ID??????? / | |
817 | 817 | * Return TRUE if a spell makes invulnerable. |
818 | - * @param spell 判定対象のID | |
819 | - * @return 召喚型魔法のIDならばTRUEを返す。 | |
818 | + * @param spell ??????D | |
819 | + * @return ??^???@??D????RUE????B | |
820 | 820 | */ |
821 | 821 | static bool spell_invulner(byte spell) |
822 | 822 | { |
@@ -828,10 +828,10 @@ static bool spell_invulner(byte spell) | ||
828 | 828 | } |
829 | 829 | |
830 | 830 | /*! |
831 | - * @brief ID値が加速するモンスター魔法IDかどうかを返す / | |
831 | + * @brief ID?l??????????X?^?[???@ID??????? / | |
832 | 832 | * Return TRUE if a spell hastes. |
833 | - * @param spell 判定対象のID | |
834 | - * @return 召喚型魔法のIDならばTRUEを返す。 | |
833 | + * @param spell ??????D | |
834 | + * @return ??^???@??D????RUE????B | |
835 | 835 | */ |
836 | 836 | static bool spell_haste(byte spell) |
837 | 837 | { |
@@ -844,10 +844,10 @@ static bool spell_haste(byte spell) | ||
844 | 844 | |
845 | 845 | |
846 | 846 | /*! |
847 | - * @brief ID値が時間停止を行うモンスター魔法IDかどうかを返す / | |
847 | + * @brief ID?l??????~??s??????X?^?[???@ID??????? / | |
848 | 848 | * Return TRUE if a spell world. |
849 | - * @param spell 判定対象のID | |
850 | - * @return 時間停止魔法のIDならばTRUEを返す。 | |
849 | + * @param spell ??????D | |
850 | + * @return ????~???@??D????RUE????B | |
851 | 851 | */ |
852 | 852 | static bool spell_world(byte spell) |
853 | 853 | { |
@@ -857,10 +857,10 @@ static bool spell_world(byte spell) | ||
857 | 857 | |
858 | 858 | |
859 | 859 | /*! |
860 | - * @brief ID値が特別効果のモンスター魔法IDかどうかを返す / | |
860 | + * @brief ID?l???????????X?^?[???@ID??????? / | |
861 | 861 | * Return TRUE if a spell special. |
862 | - * @param spell 判定対象のID | |
863 | - * @return 特別効果魔法のIDならばTRUEを返す。 | |
862 | + * @param spell ??????D | |
863 | + * @return ???????@??D????RUE????B | |
864 | 864 | */ |
865 | 865 | static bool spell_special(byte spell) |
866 | 866 | { |
@@ -871,10 +871,10 @@ static bool spell_special(byte spell) | ||
871 | 871 | |
872 | 872 | |
873 | 873 | /*! |
874 | - * @brief ID値が光の剣のモンスター魔法IDかどうかを返す / | |
874 | + * @brief ID?l???????????X?^?[???@ID??????? / | |
875 | 875 | * Return TRUE if a spell psycho-spear. |
876 | - * @param spell 判定対象のID | |
877 | - * @return 光の剣のIDならばTRUEを返す。 | |
876 | + * @param spell ??????D | |
877 | + * @return ??????D????RUE????B | |
878 | 878 | */ |
879 | 879 | static bool spell_psy_spe(byte spell) |
880 | 880 | { |
@@ -887,10 +887,10 @@ static bool spell_psy_spe(byte spell) | ||
887 | 887 | |
888 | 888 | |
889 | 889 | /*! |
890 | - * @brief ID値が治癒魔法かどうかを返す / | |
890 | + * @brief ID?l??????@??????? / | |
891 | 891 | * Return TRUE if a spell is good for healing. |
892 | - * @param spell 判定対象のID | |
893 | - * @return 治癒魔法のIDならばTRUEを返す。 | |
892 | + * @param spell ??????D | |
893 | + * @return 。????@??D????RUE????B | |
894 | 894 | */ |
895 | 895 | static bool spell_heal(byte spell) |
896 | 896 | { |
@@ -903,10 +903,10 @@ static bool spell_heal(byte spell) | ||
903 | 903 | |
904 | 904 | |
905 | 905 | /*! |
906 | - * @brief ID値が魔力消去かどうかを返す / | |
906 | + * @brief ID?l????????????? / | |
907 | 907 | * Return TRUE if a spell is good for dispel. |
908 | - * @param spell 判定対象のID | |
909 | - * @return 魔力消去のIDならばTRUEを返す。 | |
908 | + * @param spell ??????D | |
909 | + * @return ???????D????RUE????B | |
910 | 910 | */ |
911 | 911 | static bool spell_dispel(byte spell) |
912 | 912 | { |
@@ -919,10 +919,10 @@ static bool spell_dispel(byte spell) | ||
919 | 919 | |
920 | 920 | |
921 | 921 | /*! |
922 | - * @brief モンスターがプレイヤーに魔力消去を与えるべきかを判定するルーチン | |
922 | + * @brief ?????X?^?[??v???C???[????????^?????????????[?`?? | |
923 | 923 | * Check should monster cast dispel spell. |
924 | - * @param m_idx モンスターの構造体配列ID | |
925 | - * @return 魔力消去をかけるべきならTRUEを返す。 | |
924 | + * @param m_idx ?????X?^?[??\???z??D | |
925 | + * @return ??????????????RUE????B | |
926 | 926 | */ |
927 | 927 | bool dispel_check(int m_idx) |
928 | 928 | { |
@@ -1023,12 +1023,12 @@ bool dispel_check(int m_idx) | ||
1023 | 1023 | |
1024 | 1024 | |
1025 | 1025 | /*! |
1026 | - * @brief モンスターの魔法選択ルーチン | |
1026 | + * @brief ?????X?^?[????@?I????[?`?? | |
1027 | 1027 | * Have a monster choose a spell from a list of "useful" spells. |
1028 | - * @param m_idx モンスターの構造体配列ID | |
1029 | - * @param spells 候補魔法IDをまとめた配列 | |
1030 | - * @param num spellsの長さ | |
1031 | - * @return 選択したモンスター魔法のID | |
1028 | + * @param m_idx ?????X?^?[??\???z??D | |
1029 | + * @param spells ?????@ID??????z? | |
1030 | + * @param num spells??? | |
1031 | + * @return ?I????????X?^?[???@??D | |
1032 | 1032 | * @details |
1033 | 1033 | * Note that this list does NOT include spells that will just hit\n |
1034 | 1034 | * other monsters, and the list is restricted when the monster is\n |
@@ -1265,10 +1265,10 @@ static int choose_attack_spell(int m_idx, byte spells[], byte num) | ||
1265 | 1265 | |
1266 | 1266 | |
1267 | 1267 | /*! |
1268 | - * @brief ID値が非魔術的な特殊技能かどうかを返す / | |
1268 | + * @brief ID?l?????I????Z?\??????? / | |
1269 | 1269 | * Return TRUE if a spell is inate spell. |
1270 | - * @param spell 判定対象のID | |
1271 | - * @return 非魔術的な特殊技能ならばTRUEを返す。 | |
1270 | + * @param spell ??????D | |
1271 | + * @return ????I????Z?\????RUE????B | |
1272 | 1272 | */ |
1273 | 1273 | bool spell_is_inate(u16b spell) |
1274 | 1274 | { |
@@ -1291,13 +1291,13 @@ bool spell_is_inate(u16b spell) | ||
1291 | 1291 | |
1292 | 1292 | |
1293 | 1293 | /*! |
1294 | - * @brief モンスターがプレイヤーにダメージを与えるための最適な座標を算出する / | |
1295 | - * @param m_ptr 技能を使用するモンスター構造体の参照ポインタ | |
1296 | - * @param yp 最適な目標地点のY座標を返す参照ポインタ | |
1297 | - * @param xp 最適な目標地点のX座標を返す参照ポインタ | |
1298 | - * @param f_flag 射線に入れるのを避ける地形の所持フラグ | |
1299 | - * @param path_check 射線を判定するための関数ポインタ | |
1300 | - * @return 有効な座標があった場合TRUEを返す | |
1294 | + * @brief ?????X?^?[??v???C???[??_???[?W??^???????K???W??Z?? / | |
1295 | + * @param m_ptr ?Z?\??g?p???????X?^?[?\????Q?|?C???^ | |
1296 | + * @param yp ??K???W?n?_????W????Q?|?C???^ | |
1297 | + * @param xp ??K???W?n?_????W????Q?|?C???^ | |
1298 | + * @param f_flag ヒ???????????n?`?????t???O | |
1299 | + * @param path_check ヒ?????????????|?C???^ | |
1300 | + * @return ?L????W????????TRUE??? | |
1301 | 1301 | */ |
1302 | 1302 | static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp, |
1303 | 1303 | int f_flag, bool (*path_check)(int, int, int, int)) |
@@ -1347,10 +1347,10 @@ static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp, | ||
1347 | 1347 | #define DO_SPELL_BA_LITE 3 |
1348 | 1348 | |
1349 | 1349 | /*! |
1350 | - * @brief モンスターの特殊技能メインルーチン / | |
1350 | + * @brief ?????X?^?[????Z?\???C?????[?`?? / | |
1351 | 1351 | * Creatures can cast spells, shoot missiles, and breathe. |
1352 | - * @param m_idx モンスター構造体配列のID | |
1353 | - * @return 実際に特殊技能を利用したらTRUEを返す | |
1352 | + * @param m_idx ?????X?^?[?\???z???D | |
1353 | + * @return タ?????Z?\????p????RUE??? | |
1354 | 1354 | * @details |
1355 | 1355 | * Returns "TRUE" if a spell (or whatever) was (successfully) cast.\n |
1356 | 1356 | *\n |
@@ -1781,7 +1781,7 @@ bool make_attack_spell(int m_idx) | ||
1781 | 1781 | { |
1782 | 1782 | disturb(1, 1); |
1783 | 1783 | /* Message */ |
1784 | - msg_format(_("%^sは呪文を唱えようとしたが失敗した。", "%^s tries to cast a spell, but fails."), m_name); | |
1784 | + msg_format(_("%^s??????????????s???B", "%^s tries to cast a spell, but fails."), m_name); | |
1785 | 1785 | |
1786 | 1786 | return (TRUE); |
1787 | 1787 | } |
@@ -1789,7 +1789,7 @@ bool make_attack_spell(int m_idx) | ||
1789 | 1789 | /* Hex: Anti Magic Barrier */ |
1790 | 1790 | if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx)) |
1791 | 1791 | { |
1792 | - msg_format(_("反魔法バリアが%^sの呪文をかき消した。", "Anti magic barrier cancels the spell which %^s casts."), m_name); | |
1792 | + msg_format(_("????@?o???A??^s??????????B", "Anti magic barrier cancels the spell which %^s casts."), m_name); | |
1793 | 1793 | return (TRUE); |
1794 | 1794 | } |
1795 | 1795 |
@@ -1821,6 +1821,18 @@ bool make_attack_spell(int m_idx) | ||
1821 | 1821 | case 128 + 24: /* RF5_BO_PLAS */ |
1822 | 1822 | case 128 + 25: /* RF5_BO_ICEE */ |
1823 | 1823 | case 128 + 26: /* RF5_MISSILE */ |
1824 | + case 128 + 27: /* RF5_SCARE */ | |
1825 | + case 128 + 28: /* RF5_BLIND */ | |
1826 | + case 128 + 29: /* RF5_CONF */ | |
1827 | + case 128 + 30: /* RF5_SLOW */ | |
1828 | + case 128 + 31: /* RF5_HOLD */ | |
1829 | + case 160 + 1: /* RF6_HAND_DOOM */ | |
1830 | + case 160 + 8: /* RF6_TELE_TO */ | |
1831 | + case 160 + 9: /* RF6_TELE_AWAY */ | |
1832 | + case 160 + 10: /* RF6_TELE_LEVEL */ | |
1833 | + case 160 + 11: /* RF6_PSY_SPEAR */ | |
1834 | + case 160 + 12: /* RF6_DARKNESS */ | |
1835 | + case 160 + 14: /* RF6_FORGET */ | |
1824 | 1836 | return (FALSE); |
1825 | 1837 | } |
1826 | 1838 | } |
@@ -1831,1147 +1843,105 @@ bool make_attack_spell(int m_idx) | ||
1831 | 1843 | case 96 + 0: spell_RF4_SHRIEK(m_idx, m_name); break; /* RF4_SHRIEK */ |
1832 | 1844 | case 96 + 1: break; /* RF4_XXX1 */ |
1833 | 1845 | case 96 + 2: spell_RF4_DISPEL(blind, m_name); break; /* RF4_DISPEL */ |
1834 | - case 96 + 3: spell_RF4_ROCKET(blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_ROCKET */ | |
1835 | - case 96 + 4: spell_RF4_SHOOT(blind, m_name, r_ptr, m_idx, learnable); break; /* RF4_SHOOT */ | |
1846 | + case 96 + 3: dam = spell_RF4_ROCKET(blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_ROCKET */ | |
1847 | + case 96 + 4: dam = spell_RF4_SHOOT(blind, m_name, r_ptr, m_idx, learnable); break; /* RF4_SHOOT */ | |
1836 | 1848 | case 96 + 5: break; /* RF4_XXX2 */ |
1837 | 1849 | case 96 + 6: break; /* RF4_XXX3 */ |
1838 | 1850 | case 96 + 7: break; /* RF4_XXX4 */ |
1839 | - case 96 + 8: spell_RF4_BREATH(GF_ACID, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_ACID */ | |
1840 | - case 96 + 9: spell_RF4_BREATH(GF_ELEC, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_ELEC */ | |
1841 | - case 96 + 10: spell_RF4_BREATH(GF_FIRE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_FIRE */ | |
1842 | - case 96 + 11: spell_RF4_BREATH(GF_COLD, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_COLD */ | |
1843 | - case 96 + 12: spell_RF4_BREATH(GF_POIS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_POIS */ | |
1844 | - case 96 + 13: spell_RF4_BREATH(GF_NETHER, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_NETH */ | |
1845 | - case 96 + 14: spell_RF4_BREATH(GF_LITE, blind, m_name, m_ptr, y_br_lite, x_br_lite, m_idx, learnable); break; /* RF4_BR_LITE */ | |
1846 | - case 96 + 15: spell_RF4_BREATH(GF_DARK, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_DARK */ | |
1847 | - case 96 + 16: spell_RF4_BREATH(GF_CONFUSION, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_CONF */ | |
1848 | - case 96 + 17: spell_RF4_BREATH(GF_SOUND, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_SOUN */ | |
1849 | - case 96 + 18: spell_RF4_BREATH(GF_CHAOS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_CHAO */ | |
1850 | - case 96 + 19: spell_RF4_BREATH(GF_DISENCHANT, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_DISE */ | |
1851 | - case 96 + 20: spell_RF4_BREATH(GF_NEXUS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_NEXU */ | |
1852 | - case 96 + 21: spell_RF4_BREATH(GF_TIME, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_TIME */ | |
1853 | - case 96 + 22: spell_RF4_BREATH(GF_INERTIA, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_INER */ | |
1854 | - case 96 + 23: spell_RF4_BREATH(GF_GRAVITY, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_GRAV */ | |
1855 | - case 96 + 24: spell_RF4_BREATH(GF_SHARDS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_SHAR */ | |
1856 | - case 96 + 25: spell_RF4_BREATH(GF_PLASMA, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_PLAS */ | |
1857 | - case 96 + 26: spell_RF4_BREATH(GF_FORCE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_WALL */ | |
1858 | - case 96 + 27: spell_RF4_BREATH(GF_MANA, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_MANA */ | |
1859 | - case 96 + 28: spell_RF4_BA_NUKE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF4_BA_NUKE */ | |
1860 | - case 96 + 29: spell_RF4_BREATH(GF_NUKE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_NUKE */ | |
1861 | - case 96 + 30: spell_RF4_BA_CHAO(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF4_BA_CHAO */ | |
1862 | - case 96 + 31: spell_RF4_BREATH(GF_DISINTEGRATE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_DISI */ | |
1863 | - case 128 + 0: spell_RF5_BA_ACID(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_ACID */ | |
1864 | - case 128 + 1: spell_RF5_BA_ELEC(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_ELEC */ | |
1865 | - case 128 + 2: spell_RF5_BA_FIRE(m_ptr, blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_FIRE */ | |
1866 | - case 128 + 3: spell_RF5_BA_COLD(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_COLD */ | |
1867 | - case 128 + 4: spell_RF5_BA_POIS(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_POIS */ | |
1868 | - case 128 + 5: spell_RF5_BA_NETH(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_NETH */ | |
1869 | - case 128 + 6: spell_RF5_BA_WATE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_WATE */ | |
1870 | - case 128 + 7: spell_RF5_BA_MANA(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_MANA */ | |
1871 | - case 128 + 8: spell_RF5_BA_DARK(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_DARK */ | |
1872 | - case 128 + 9: spell_RF5_DRAIN_MANA(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_DRAIN_MANA */ | |
1873 | - case 128 + 10: spell_RF5_MIND_BLAST(seen, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_MIND_BLAST */ | |
1874 | - case 128 + 11: spell_RF5_BRAIN_SMASH(seen, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_MIND_BLAST */ | |
1875 | - case 128 + 12: spell_RF5_CAUSE_1(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_1 */ | |
1876 | - case 128 + 13: spell_RF5_CAUSE_2(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_2 */ | |
1877 | - case 128 + 14: spell_RF5_CAUSE_3(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_3 */ | |
1878 | - case 128 + 15: spell_RF5_CAUSE_4(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_4 */ | |
1879 | - case 128 + 16: spell_RF5_BO_ACID(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_ACID */ | |
1880 | - case 128 + 17: spell_RF5_BO_ELEC(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_ELEC */ | |
1881 | - case 128 + 18: spell_RF5_BO_FIRE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_FIRE */ | |
1882 | - case 128 + 19: spell_RF5_BO_COLD(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_COLD */ | |
1883 | - case 128 + 20: spell_RF5_BA_LITE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_LITE */ | |
1884 | - case 128 + 21: spell_RF5_BO_NETH(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_NETH */ | |
1885 | - case 128 + 22: spell_RF5_BO_WATE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_WATE */ | |
1886 | - case 128 + 23: spell_RF5_BO_MANA(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_MANA */ | |
1887 | - case 128 + 24: spell_RF5_BO_PLAS(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_PLAS */ | |
1888 | - case 128 + 25: spell_RF5_BO_ICEE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_ICEE */ | |
1889 | - case 128 + 26: spell_RF5_MISSILE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_MISSILE */ | |
1890 | - | |
1891 | - /* RF5_SCARE */ | |
1892 | - case 128+27: | |
1893 | - { | |
1894 | - if (!direct) return (FALSE); | |
1895 | - disturb(1, 1); | |
1851 | + case 96 + 8: dam = spell_RF4_BREATH(GF_ACID, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_ACID */ | |
1852 | + case 96 + 9: dam = spell_RF4_BREATH(GF_ELEC, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_ELEC */ | |
1853 | + case 96 + 10: dam = spell_RF4_BREATH(GF_FIRE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_FIRE */ | |
1854 | + case 96 + 11: dam = spell_RF4_BREATH(GF_COLD, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_COLD */ | |
1855 | + case 96 + 12: dam = spell_RF4_BREATH(GF_POIS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_POIS */ | |
1856 | + case 96 + 13: dam = spell_RF4_BREATH(GF_NETHER, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_NETH */ | |
1857 | + case 96 + 14: dam = spell_RF4_BREATH(GF_LITE, blind, m_name, m_ptr, y_br_lite, x_br_lite, m_idx, learnable); break; /* RF4_BR_LITE */ | |
1858 | + case 96 + 15: dam = spell_RF4_BREATH(GF_DARK, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_DARK */ | |
1859 | + case 96 + 16: dam = spell_RF4_BREATH(GF_CONFUSION, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_CONF */ | |
1860 | + case 96 + 17: dam = spell_RF4_BREATH(GF_SOUND, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_SOUN */ | |
1861 | + case 96 + 18: dam = spell_RF4_BREATH(GF_CHAOS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_CHAO */ | |
1862 | + case 96 + 19: dam = spell_RF4_BREATH(GF_DISENCHANT, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_DISE */ | |
1863 | + case 96 + 20: dam = spell_RF4_BREATH(GF_NEXUS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_NEXU */ | |
1864 | + case 96 + 21: dam = spell_RF4_BREATH(GF_TIME, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_TIME */ | |
1865 | + case 96 + 22: dam = spell_RF4_BREATH(GF_INERTIA, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_INER */ | |
1866 | + case 96 + 23: dam = spell_RF4_BREATH(GF_GRAVITY, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_GRAV */ | |
1867 | + case 96 + 24: dam = spell_RF4_BREATH(GF_SHARDS, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_SHAR */ | |
1868 | + case 96 + 25: dam = spell_RF4_BREATH(GF_PLASMA, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_PLAS */ | |
1869 | + case 96 + 26: dam = spell_RF4_BREATH(GF_FORCE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_WALL */ | |
1870 | + case 96 + 27: dam = spell_RF4_BREATH(GF_MANA, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_MANA */ | |
1871 | + case 96 + 28: dam = spell_RF4_BA_NUKE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF4_BA_NUKE */ | |
1872 | + case 96 + 29: dam = spell_RF4_BREATH(GF_NUKE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_NUKE */ | |
1873 | + case 96 + 30: dam = spell_RF4_BA_CHAO(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF4_BA_CHAO */ | |
1874 | + case 96 + 31: dam = spell_RF4_BREATH(GF_DISINTEGRATE, blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF4_BR_DISI */ | |
1875 | + case 128 + 0: dam = spell_RF5_BA_ACID(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_ACID */ | |
1876 | + case 128 + 1: dam = spell_RF5_BA_ELEC(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_ELEC */ | |
1877 | + case 128 + 2: dam = spell_RF5_BA_FIRE(m_ptr, blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_FIRE */ | |
1878 | + case 128 + 3: dam = spell_RF5_BA_COLD(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_COLD */ | |
1879 | + case 128 + 4: dam = spell_RF5_BA_POIS(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_POIS */ | |
1880 | + case 128 + 5: dam = spell_RF5_BA_NETH(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_NETH */ | |
1881 | + case 128 + 6: dam = spell_RF5_BA_WATE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_WATE */ | |
1882 | + case 128 + 7: dam = spell_RF5_BA_MANA(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_MANA */ | |
1883 | + case 128 + 8: dam = spell_RF5_BA_DARK(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_DARK */ | |
1884 | + case 128 + 9: dam = spell_RF5_DRAIN_MANA(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_DRAIN_MANA */ | |
1885 | + case 128 + 10: dam = spell_RF5_MIND_BLAST(seen, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_MIND_BLAST */ | |
1886 | + case 128 + 11: dam = spell_RF5_BRAIN_SMASH(seen, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_MIND_BLAST */ | |
1887 | + case 128 + 12: dam = spell_RF5_CAUSE_1(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_1 */ | |
1888 | + case 128 + 13: dam = spell_RF5_CAUSE_2(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_2 */ | |
1889 | + case 128 + 14: dam = spell_RF5_CAUSE_3(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_3 */ | |
1890 | + case 128 + 15: dam = spell_RF5_CAUSE_4(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_CAUSE_4 */ | |
1891 | + case 128 + 16: dam = spell_RF5_BO_ACID(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_ACID */ | |
1892 | + case 128 + 17: dam = spell_RF5_BO_ELEC(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_ELEC */ | |
1893 | + case 128 + 18: dam = spell_RF5_BO_FIRE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_FIRE */ | |
1894 | + case 128 + 19: dam = spell_RF5_BO_COLD(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_COLD */ | |
1895 | + case 128 + 20: dam = spell_RF5_BA_LITE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BA_LITE */ | |
1896 | + case 128 + 21: dam = spell_RF5_BO_NETH(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_NETH */ | |
1897 | + case 128 + 22: dam = spell_RF5_BO_WATE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_WATE */ | |
1898 | + case 128 + 23: dam = spell_RF5_BO_MANA(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_MANA */ | |
1899 | + case 128 + 24: dam = spell_RF5_BO_PLAS(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_PLAS */ | |
1900 | + case 128 + 25: dam = spell_RF5_BO_ICEE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_BO_ICEE */ | |
1901 | + case 128 + 26: dam = spell_RF5_MISSILE(blind, m_name, r_ptr, rlev, y, x, m_idx, learnable); break; /* RF5_MISSILE */ | |
1902 | + case 128 + 27: spell_RF5_SCARE(blind, m_name, r_ptr, rlev, y, x, m_idx); break; /* RF5_SCARE */ | |
1903 | + case 128 + 28: spell_RF5_BLIND(blind, m_name, r_ptr, rlev, y, x, m_idx); break; /* RF5_BLIND */ | |
1904 | + case 128 + 29: spell_RF5_CONF(blind, m_name, r_ptr, rlev, y, x, m_idx); break; /* RF5_CONF */ | |
1905 | + case 128 + 30: spell_RF5_SLOW(blind, m_name, r_ptr, rlev, y, x, m_idx); break; /* RF5_SLOW */ | |
1906 | + case 128 + 31: spell_RF5_HOLD(blind, m_name, r_ptr, rlev, y, x, m_idx); break; /* RF5_HOLD */ | |
1907 | + case 160 + 0: spell_RF6_HASTE(blind, m_name, m_ptr, y, x, m_idx); break; /* RF6_HASTE */ | |
1908 | + case 160 + 1: dam = spell_RF6_HAND_DOOM(blind, m_name, m_ptr, y, x, m_idx, learnable); break; /* RF6_HAND_DOOM */ | |
1909 | + case 160 + 2: spell_RF6_HEAL(blind, seen, m_name, m_ptr, rlev, m_idx); break; /* RF6_HEAL */ | |
1910 | + case 160 + 3: spell_RF6_INVULNER(seen, m_name, m_ptr, m_idx); break; /* RF6_INVULNER */ | |
1911 | + case 160 + 4: spell_RF6_BLINK(m_name, m_idx); break; /* RF6_BLINK */ | |
1912 | + case 160 + 5: spell_RF6_TPORT(m_name, m_idx); break; /* RF6_TPORT */ | |
1913 | + case 160 + 6: dam = spell_RF6_WORLD(m_name, m_ptr, m_idx); break; /* RF6_WORLD */ | |
1896 | 1914 | |
1897 | - if (blind) | |
1898 | - msg_format(_("%^sが何かをつぶやくと、恐ろしげな音が聞こえた。", "%^s mumbles, and you hear scary noises."), m_name); | |
1899 | - else | |
1900 | - msg_format(_("%^sが恐ろしげな幻覚を作り出した。", "%^s casts a fearful illusion."), m_name); | |
1901 | - | |
1902 | - if (p_ptr->resist_fear) | |
1903 | - { | |
1904 | - msg_print(_("しかし恐怖に侵されなかった。", "You refuse to be frightened.")); | |
1905 | - } | |
1906 | - else if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
1907 | - { | |
1908 | - msg_print(_("しかし恐怖に侵されなかった。", "You refuse to be frightened.")); | |
1909 | - } | |
1910 | - else | |
1911 | - { | |
1912 | - (void)set_afraid(p_ptr->afraid + randint0(4) + 4); | |
1913 | - } | |
1914 | - learn_spell(MS_SCARE); | |
1915 | - update_smart_learn(m_idx, DRS_FEAR); | |
1916 | - break; | |
1917 | - } | |
1918 | - | |
1919 | - /* RF5_BLIND */ | |
1920 | - case 128+28: | |
1921 | - { | |
1922 | - if (!direct) return (FALSE); | |
1923 | - disturb(1, 1); | |
1924 | - | |
1925 | - if (blind) | |
1926 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
1927 | - else | |
1928 | - msg_format(_("%^sが呪文を唱えてあなたの目をくらました!", | |
1929 | - "%^s casts a spell, burning your eyes!"), m_name); | |
1930 | - | |
1931 | - if (p_ptr->resist_blind) | |
1932 | - { | |
1933 | - msg_print(_("しかし効果がなかった!", "You are unaffected!")); | |
1934 | - } | |
1935 | - else if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
1936 | - { | |
1937 | - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); | |
1938 | - } | |
1939 | - else | |
1940 | - { | |
1941 | - (void)set_blind(12 + randint0(4)); | |
1942 | - } | |
1943 | - learn_spell(MS_BLIND); | |
1944 | - update_smart_learn(m_idx, DRS_BLIND); | |
1945 | - break; | |
1946 | - } | |
1947 | - | |
1948 | - /* RF5_CONF */ | |
1949 | - case 128+29: | |
1950 | - { | |
1951 | - if (!direct) return (FALSE); | |
1952 | - disturb(1, 1); | |
1953 | - | |
1954 | - if (blind) | |
1955 | - msg_format(_("%^sが何かをつぶやくと、頭を悩ます音がした。", | |
1956 | - "%^s mumbles, and you hear puzzling noises."), m_name); | |
1957 | - else | |
1958 | - msg_format(_("%^sが誘惑的な幻覚を作り出した。", | |
1959 | - "%^s creates a mesmerising illusion."), m_name); | |
1960 | - | |
1961 | - if (p_ptr->resist_conf) | |
1962 | - { | |
1963 | - msg_print(_("しかし幻覚にはだまされなかった。", "You disbelieve the feeble spell.")); | |
1964 | - } | |
1965 | - else if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
1966 | - { | |
1967 | - msg_print(_("しかし幻覚にはだまされなかった。", "You disbelieve the feeble spell.")); | |
1968 | - } | |
1969 | - else | |
1970 | - { | |
1971 | - (void)set_confused(p_ptr->confused + randint0(4) + 4); | |
1972 | - } | |
1973 | - learn_spell(MS_CONF); | |
1974 | - update_smart_learn(m_idx, DRS_CONF); | |
1975 | - break; | |
1976 | - } | |
1977 | - | |
1978 | - /* RF5_SLOW */ | |
1979 | - case 128+30: | |
1980 | - { | |
1981 | - if (!direct) return (FALSE); | |
1982 | - disturb(1, 1); | |
1983 | - | |
1984 | - msg_format(_("%^sがあなたの筋力を吸い取ろうとした!", | |
1985 | - "%^s drains power from your muscles!"), m_name); | |
1986 | - | |
1987 | - if (p_ptr->free_act) | |
1988 | - { | |
1989 | - msg_print(_("しかし効果がなかった!", "You are unaffected!")); | |
1990 | - } | |
1991 | - else if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
1992 | - { | |
1993 | - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); | |
1994 | - } | |
1995 | - else | |
1996 | - { | |
1997 | - (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); | |
1998 | - } | |
1999 | - learn_spell(MS_SLOW); | |
2000 | - update_smart_learn(m_idx, DRS_FREE); | |
2001 | - break; | |
2002 | - } | |
2003 | - | |
2004 | - /* RF5_HOLD */ | |
2005 | - case 128+31: | |
2006 | - { | |
2007 | - if (!direct) return (FALSE); | |
2008 | - disturb(1, 1); | |
2009 | - | |
2010 | - if (blind) | |
2011 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2012 | - else | |
2013 | - msg_format(_("%^sがあなたの目をじっと見つめた!", "%^s stares deep into your eyes!"), m_name); | |
2014 | - | |
2015 | - if (p_ptr->free_act) | |
2016 | - { | |
2017 | - msg_print(_("しかし効果がなかった!", "You are unaffected!")); | |
2018 | - } | |
2019 | - else if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
2020 | - { | |
2021 | - msg_format(_("しかし効力を跳ね返した!", "You resist the effects!")); | |
2022 | - } | |
2023 | - else | |
2024 | - { | |
2025 | - (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); | |
2026 | - } | |
2027 | - learn_spell(MS_SLEEP); | |
2028 | - update_smart_learn(m_idx, DRS_FREE); | |
2029 | - break; | |
2030 | - } | |
2031 | - | |
2032 | - /* RF6_HASTE */ | |
2033 | - case 160+0: | |
2034 | - { | |
2035 | - disturb(1, 1); | |
2036 | - if (blind) | |
2037 | - { | |
2038 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2039 | - } | |
2040 | - else | |
2041 | - { | |
2042 | - msg_format(_("%^sが自分の体に念を送った。", "%^s concentrates on %s body."), m_name); | |
2043 | - } | |
2044 | - | |
2045 | - /* Allow quick speed increases to base+10 */ | |
2046 | - if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100)) | |
2047 | - { | |
2048 | - msg_format(_("%^sの動きが速くなった。", "%^s starts moving faster."), m_name); | |
2049 | - } | |
2050 | - break; | |
2051 | - } | |
2052 | - | |
2053 | - /* RF6_HAND_DOOM */ | |
2054 | - case 160+1: | |
2055 | - { | |
2056 | - if (!direct) return (FALSE); | |
2057 | - disturb(1, 1); | |
2058 | - msg_format(_("%^sが<破滅の手>を放った!", "%^s invokes the Hand of Doom!"), m_name); | |
2059 | - dam = (((s32b) ((40 + randint1(20)) * (p_ptr->chp))) / 100); | |
2060 | - breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable); | |
2061 | - break; | |
2062 | - } | |
2063 | - | |
2064 | - /* RF6_HEAL */ | |
2065 | - case 160+2: | |
2066 | - { | |
2067 | - disturb(1, 1); | |
2068 | - | |
2069 | - /* Message */ | |
2070 | - if (blind) | |
2071 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2072 | - else | |
2073 | - msg_format(_("%^sが自分の傷に集中した。", "%^s concentrates on %s wounds."), m_name); | |
2074 | - | |
2075 | - /* Heal some */ | |
2076 | - m_ptr->hp += (rlev * 6); | |
2077 | - | |
2078 | - /* Fully healed */ | |
2079 | - if (m_ptr->hp >= m_ptr->maxhp) | |
2080 | - { | |
2081 | - /* Fully healed */ | |
2082 | - m_ptr->hp = m_ptr->maxhp; | |
2083 | - | |
2084 | - /* Message */ | |
2085 | - if (seen) | |
2086 | - msg_format(_("%^sは完全に治った!", "%^s looks completely healed!"), m_name); | |
2087 | - else | |
2088 | - msg_format(_("%^sは完全に治ったようだ!", "%^s sounds completely healed!"), m_name); | |
2089 | - } | |
2090 | - | |
2091 | - /* Partially healed */ | |
2092 | - else | |
2093 | - { | |
2094 | - /* Message */ | |
2095 | - if (seen) | |
2096 | - msg_format(_("%^sは体力を回復したようだ。", "%^s looks healthier."), m_name); | |
2097 | - else | |
2098 | - msg_format(_("%^sは体力を回復したようだ。", "%^s sounds healthier."), m_name); | |
2099 | - } | |
2100 | - | |
2101 | - /* Redraw (later) if needed */ | |
2102 | - if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH); | |
2103 | - if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH); | |
2104 | - | |
2105 | - /* Cancel fear */ | |
2106 | - if (MON_MONFEAR(m_ptr)) | |
2107 | - { | |
2108 | - /* Cancel fear */ | |
2109 | - (void)set_monster_monfear(m_idx, 0); | |
2110 | - | |
2111 | - /* Message */ | |
2112 | - msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); | |
2113 | - } | |
2114 | - break; | |
2115 | - } | |
2116 | - | |
2117 | - /* RF6_INVULNER */ | |
2118 | - case 160+3: | |
2119 | - { | |
2120 | - disturb(1, 1); | |
2121 | - | |
2122 | - /* Message */ | |
2123 | - if (!seen) | |
2124 | - msg_format(_("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), m_name); | |
2125 | - else | |
2126 | - msg_format(_("%sは無傷の球の呪文を唱えた。", "%^s casts a Globe of Invulnerability."), m_name); | |
2127 | - | |
2128 | - if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE); | |
2129 | - break; | |
2130 | - } | |
2131 | - | |
2132 | - /* RF6_BLINK */ | |
2133 | - case 160+4: | |
2134 | - { | |
2135 | - disturb(1, 1); | |
2136 | - if (teleport_barrier(m_idx)) | |
2137 | - { | |
2138 | - msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", | |
2139 | - "Magic barrier obstructs teleporting of %^s."), m_name); | |
2140 | - } | |
2141 | - else | |
2142 | - { | |
2143 | - msg_format(_("%^sが瞬時に消えた。", "%^s blinks away."), m_name); | |
2144 | - teleport_away(m_idx, 10, 0L); | |
2145 | - p_ptr->update |= (PU_MONSTERS); | |
2146 | - } | |
2147 | - break; | |
2148 | - } | |
2149 | - | |
2150 | - /* RF6_TPORT */ | |
2151 | - case 160+5: | |
2152 | - { | |
2153 | - disturb(1, 1); | |
2154 | - if (teleport_barrier(m_idx)) | |
2155 | - { | |
2156 | - msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", | |
2157 | - "Magic barrier obstructs teleporting of %^s."), m_name); | |
2158 | - } | |
2159 | - else | |
2160 | - { | |
2161 | - msg_format(_("%^sがテレポートした。", "%^s teleports away."), m_name); | |
2162 | - teleport_away_followable(m_idx); | |
2163 | - } | |
2164 | - break; | |
2165 | - } | |
2166 | - | |
2167 | - /* RF6_WORLD */ | |
2168 | - case 160+6: | |
2169 | - { | |
2170 | - int who = 0; | |
2171 | - disturb(1, 1); | |
2172 | - if(m_ptr->r_idx == MON_DIO) who = 1; | |
2173 | - else if(m_ptr->r_idx == MON_WONG) who = 3; | |
2174 | - dam = who; | |
2175 | - if (!process_the_world(randint1(2)+2, who, TRUE)) return (FALSE); | |
2176 | - break; | |
2177 | - } | |
2178 | - | |
2179 | - /* RF6_SPECIAL */ | |
2180 | - case 160+7: | |
2181 | - { | |
2182 | - int k; | |
2183 | - | |
2184 | - disturb(1, 1); | |
2185 | - switch (m_ptr->r_idx) | |
2186 | - { | |
2187 | - case MON_OHMU: | |
2188 | - /* Moved to process_monster(), like multiplication */ | |
2189 | - return FALSE; | |
2190 | - | |
2191 | - case MON_BANORLUPART: | |
2192 | - { | |
2193 | - int dummy_hp = (m_ptr->hp + 1) / 2; | |
2194 | - int dummy_maxhp = m_ptr->maxhp/2; | |
2195 | - int dummy_y = m_ptr->fy; | |
2196 | - int dummy_x = m_ptr->fx; | |
2197 | - | |
2198 | - if (p_ptr->inside_arena || p_ptr->inside_battle || !summon_possible(m_ptr->fy, m_ptr->fx)) return FALSE; | |
2199 | - delete_monster_idx(cave[m_ptr->fy][m_ptr->fx].m_idx); | |
2200 | - summon_named_creature(0, dummy_y, dummy_x, MON_BANOR, mode); | |
2201 | - m_list[hack_m_idx_ii].hp = dummy_hp; | |
2202 | - m_list[hack_m_idx_ii].maxhp = dummy_maxhp; | |
2203 | - summon_named_creature(0, dummy_y, dummy_x, MON_LUPART, mode); | |
2204 | - m_list[hack_m_idx_ii].hp = dummy_hp; | |
2205 | - m_list[hack_m_idx_ii].maxhp = dummy_maxhp; | |
2206 | - | |
2207 | - msg_print(_("『バーノール・ルパート』が分裂した!", | |
2208 | - "Banor=Rupart splits in two person!")); | |
2209 | - | |
2210 | - break; | |
2211 | - } | |
2212 | - | |
2213 | - case MON_BANOR: | |
2214 | - case MON_LUPART: | |
2215 | - { | |
2216 | - int dummy_hp = 0; | |
2217 | - int dummy_maxhp = 0; | |
2218 | - int dummy_y = m_ptr->fy; | |
2219 | - int dummy_x = m_ptr->fx; | |
2220 | - | |
2221 | - if (!r_info[MON_BANOR].cur_num || !r_info[MON_LUPART].cur_num) return (FALSE); | |
2222 | - for (k = 1; k < m_max; k++) | |
2223 | - { | |
2224 | - if (m_list[k].r_idx == MON_BANOR || m_list[k].r_idx == MON_LUPART) | |
2225 | - { | |
2226 | - dummy_hp += m_list[k].hp; | |
2227 | - dummy_maxhp += m_list[k].maxhp; | |
2228 | - if (m_list[k].r_idx != m_ptr->r_idx) | |
2229 | - { | |
2230 | - dummy_y = m_list[k].fy; | |
2231 | - dummy_x = m_list[k].fx; | |
2232 | - } | |
2233 | - delete_monster_idx(k); | |
2234 | - } | |
2235 | - } | |
2236 | - summon_named_creature(0, dummy_y, dummy_x, MON_BANORLUPART, mode); | |
2237 | - m_list[hack_m_idx_ii].hp = dummy_hp; | |
2238 | - m_list[hack_m_idx_ii].maxhp = dummy_maxhp; | |
2239 | - | |
2240 | - msg_print(_("『バーノール』と『ルパート』が合体した!", | |
2241 | - "Banor and Rupart combine into one!")); | |
2242 | - break; | |
2243 | - } | |
2244 | - | |
2245 | - case MON_ROLENTO: | |
2246 | - if (blind) | |
2247 | - msg_format(_("%^sが何か大量に投げた。", "%^s spreads something."), m_name); | |
2248 | - else | |
2249 | - msg_format(_("%^sは手榴弾をばらまいた。", "%^s throws some hand grenades."), m_name); | |
2250 | - | |
2251 | - { | |
2252 | - int num = 1 + randint1(3); | |
2253 | - | |
2254 | - for (k = 0; k < num; k++) | |
2255 | - { | |
2256 | - count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, mode); | |
2257 | - } | |
2258 | - } | |
2259 | - | |
2260 | - if (blind && count) | |
2261 | - msg_print(_("多くのものが間近にばらまかれる音がする。", "You hear many things are scattered nearby.")); | |
2262 | - | |
2263 | - break; | |
2264 | - | |
2265 | - default: | |
2266 | - if (r_ptr->d_char == 'B') | |
2267 | - { | |
2268 | - disturb(1, 1); | |
2269 | - if (one_in_(3) || !direct) | |
2270 | - { | |
2271 | - msg_format(_("%^sは突然視界から消えた!", "%^s suddenly go out of your sight!"), m_name); | |
2272 | - teleport_away(m_idx, 10, TELEPORT_NONMAGICAL); | |
2273 | - p_ptr->update |= (PU_MONSTERS); | |
2274 | - } | |
2275 | - else | |
2276 | - { | |
2277 | - int get_damage = 0; | |
2278 | - bool fear; /* dummy */ | |
2279 | - | |
2280 | - msg_format(_("%^sがあなたを掴んで空中から投げ落とした。", | |
2281 | - "%^s holds you, and drops from the sky."), m_name); | |
2282 | - dam = damroll(4, 8); | |
2283 | - teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); | |
2284 | - | |
2285 | - sound(SOUND_FALL); | |
2286 | - | |
2287 | - if (p_ptr->levitation) | |
2288 | - { | |
2289 | - msg_print(_("あなたは静かに着地した。", "You float gently down to the ground.")); | |
2290 | - } | |
2291 | - else | |
2292 | - { | |
2293 | - msg_print(_("あなたは地面に叩きつけられた。", "You crashed into the ground.")); | |
2294 | - dam += damroll(6, 8); | |
2295 | - } | |
2296 | - | |
2297 | - /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary. | |
2298 | - -- henkma | |
2299 | - */ | |
2300 | - get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1); | |
2301 | - if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead) | |
2302 | - { | |
2303 | -#ifdef JP | |
2304 | - msg_format("攻撃が%s自身を傷つけた!", m_name); | |
2305 | -#else | |
2306 | - char m_name_self[80]; | |
2307 | - | |
2308 | - /* hisself */ | |
2309 | - monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE); | |
2310 | - | |
2311 | - msg_format("The attack of %s has wounded %s!", m_name, m_name_self); | |
2312 | -#endif | |
2313 | - project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1); | |
2314 | - set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE); | |
2315 | - } | |
2316 | - | |
2317 | - if (p_ptr->riding) mon_take_hit_mon(p_ptr->riding, dam, &fear, extract_note_dies(real_r_ptr(&m_list[p_ptr->riding])), m_idx); | |
2318 | - } | |
2319 | - break; | |
2320 | - } | |
2321 | - | |
2322 | - /* Something is wrong */ | |
2323 | - else return FALSE; | |
2324 | - } | |
2325 | - break; | |
2326 | - } | |
2327 | - | |
2328 | - /* RF6_TELE_TO */ | |
2329 | - case 160+8: | |
2330 | - { | |
2331 | - if (!direct) return (FALSE); | |
2332 | - disturb(1, 1); | |
2333 | - msg_format(_("%^sがあなたを引き戻した。", "%^s commands you to return."), m_name); | |
2334 | - | |
2335 | - teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE); | |
2336 | - learn_spell(MS_TELE_TO); | |
2337 | - break; | |
2338 | - } | |
2339 | - | |
2340 | - /* RF6_TELE_AWAY */ | |
2341 | - case 160+9: | |
2342 | - { | |
2343 | - if (!direct) return (FALSE); | |
2344 | - disturb(1, 1); | |
2345 | - | |
2346 | - msg_format(_("%^sにテレポートさせられた。", "%^s teleports you away."), m_name); | |
2347 | - if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON)) | |
2348 | - msg_print(_("くっそ〜", "")); | |
2349 | - | |
2350 | - learn_spell(MS_TELE_AWAY); | |
2351 | - teleport_player_away(m_idx, 100); | |
2352 | - break; | |
2353 | - } | |
2354 | - | |
2355 | - /* RF6_TELE_LEVEL */ | |
2356 | - case 160+10: | |
2357 | - { | |
2358 | - if (!direct) return (FALSE); | |
2359 | - disturb(1, 1); | |
2360 | - | |
2361 | - if (blind) | |
2362 | - msg_format(_("%^sが何か奇妙な言葉をつぶやいた。", "%^s mumbles strangely."), m_name); | |
2363 | - else | |
2364 | - msg_format(_("%^sがあなたの足を指さした。", "%^s gestures at your feet."), m_name); | |
2365 | - | |
2366 | - if (p_ptr->resist_nexus) | |
2367 | - { | |
2368 | - msg_print(_("しかし効果がなかった!", "You are unaffected!")); | |
2369 | - } | |
2370 | - else if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
2371 | - { | |
2372 | - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); | |
2373 | - } | |
2374 | - else | |
2375 | - { | |
2376 | - teleport_level(0); | |
2377 | - } | |
2378 | - learn_spell(MS_TELE_LEVEL); | |
2379 | - update_smart_learn(m_idx, DRS_NEXUS); | |
2380 | - break; | |
2381 | - } | |
2382 | - | |
2383 | - /* RF6_PSY_SPEAR */ | |
2384 | - case 160+11: | |
2385 | - { | |
2386 | - if (!direct) return (FALSE); | |
2387 | - disturb(1, 1); | |
2388 | - if (blind) | |
2389 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2390 | - else | |
2391 | - msg_format(_("%^sが光の剣を放った。", "%^s throw a Psycho-Spear."), m_name); | |
2392 | - | |
2393 | - dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 150) : (randint1(rlev * 3 / 2) + 100); | |
2394 | - beam(m_idx, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, learnable); | |
2395 | - break; | |
2396 | - } | |
2397 | - | |
2398 | - /* RF6_DARKNESS */ | |
2399 | - case 160+12: | |
2400 | - { | |
2401 | - if (!direct) return (FALSE); | |
2402 | - disturb(1, 1); | |
2403 | - | |
2404 | - if (blind) | |
2405 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2406 | - else if (can_use_lite_area) | |
2407 | - msg_format(_("%^sが辺りを明るく照らした。", "%^s cast a spell to light up."), m_name); | |
2408 | - else | |
2409 | - msg_format(_("%^sが暗闇の中で手を振った。", "%^s gestures in shadow."), m_name); | |
2410 | - | |
2411 | - if (can_use_lite_area) (void)lite_area(0, 3); | |
2412 | - else | |
2413 | - { | |
2414 | - learn_spell(MS_DARKNESS); | |
2415 | - (void)unlite_area(0, 3); | |
2416 | - } | |
2417 | - break; | |
2418 | - } | |
2419 | - | |
2420 | - /* RF6_TRAPS */ | |
2421 | - case 160+13: | |
2422 | - { | |
2423 | - disturb(1, 1); | |
2424 | - | |
2425 | - if (blind) | |
2426 | - msg_format(_("%^sが何かをつぶやいて邪悪に微笑んだ。", | |
2427 | - "%^s mumbles, and then cackles evilly."), m_name); | |
2428 | - else | |
2429 | - msg_format(_("%^sが呪文を唱えて邪悪に微笑んだ。", | |
2430 | - "%^s casts a spell and cackles evilly."), m_name); | |
2431 | - | |
2432 | - learn_spell(MS_MAKE_TRAP); | |
2433 | - (void)trap_creation(y, x); | |
2434 | - break; | |
2435 | - } | |
2436 | - | |
2437 | - /* RF6_FORGET */ | |
2438 | - case 160+14: | |
2439 | - { | |
2440 | - if (!direct) return (FALSE); | |
2441 | - disturb(1, 1); | |
2442 | - | |
2443 | - msg_format(_("%^sがあなたの記憶を消去しようとしている。", | |
2444 | - "%^s tries to blank your mind."), m_name); | |
2445 | - | |
2446 | - if (randint0(100 + rlev/2) < p_ptr->skill_sav) | |
2447 | - { | |
2448 | - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); | |
2449 | - } | |
2450 | - else if (lose_all_info()) | |
2451 | - { | |
2452 | - msg_print(_("記憶が薄れてしまった。", "Your memories fade away.")); | |
2453 | - } | |
2454 | - learn_spell(MS_FORGET); | |
2455 | - break; | |
2456 | - } | |
2457 | - | |
2458 | - /* RF6_RAISE_DEAD */ | |
2459 | - case 160+15: | |
2460 | - { | |
2461 | - disturb(1, 1); | |
2462 | - | |
2463 | - if (blind) | |
2464 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2465 | - else | |
2466 | - msg_format(_("%^sが死者復活の呪文を唱えた。", | |
2467 | - "%^s casts a spell to revive corpses."), m_name); | |
2468 | - | |
2469 | - animate_dead(m_idx, m_ptr->fy, m_ptr->fx); | |
2470 | - break; | |
2471 | - } | |
2472 | - | |
2473 | - /* RF6_S_KIN */ | |
2474 | - case 160+16: | |
2475 | - { | |
2476 | - disturb(1, 1); | |
2477 | - if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT) | |
2478 | - { | |
2479 | - if (blind) | |
2480 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2481 | - else | |
2482 | - msg_format(_("%^sがダンジョンの主を召喚した。", | |
2483 | - "%^s magically summons guardians of dungeons."), m_name); | |
2484 | - } | |
2485 | - else | |
2486 | - { | |
2487 | - if (blind) | |
2488 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2489 | - else | |
2490 | -#ifdef JP | |
2491 | - msg_format("%^sは魔法で%sを召喚した。", | |
2492 | - m_name, | |
2493 | - ((r_ptr->flags1) & RF1_UNIQUE ? | |
2494 | - "手下" : "仲間")); | |
2495 | -#else | |
2496 | - msg_format("%^s magically summons %s %s.", | |
2497 | - m_name, m_poss, | |
2498 | - ((r_ptr->flags1) & RF1_UNIQUE ? | |
2499 | - "minions" : "kin")); | |
2500 | -#endif | |
2501 | - } | |
2502 | - | |
2503 | - switch (m_ptr->r_idx) | |
2504 | - { | |
2505 | - case MON_MENELDOR: | |
2506 | - case MON_GWAIHIR: | |
2507 | - case MON_THORONDOR: | |
2508 | - { | |
2509 | - int num = 4 + randint1(3); | |
2510 | - for (k = 0; k < num; k++) | |
2511 | - { | |
2512 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2513 | - } | |
2514 | - } | |
2515 | - break; | |
2516 | - | |
2517 | - case MON_BULLGATES: | |
2518 | - { | |
2519 | - int num = 2 + randint1(3); | |
2520 | - for (k = 0; k < num; k++) | |
2521 | - { | |
2522 | - count += summon_named_creature(m_idx, y, x, MON_IE, mode); | |
2523 | - } | |
2524 | - } | |
2525 | - break; | |
2526 | - | |
2527 | - case MON_SERPENT: | |
2528 | - case MON_ZOMBI_SERPENT: | |
2529 | - { | |
2530 | - int num = 2 + randint1(3); | |
2531 | - | |
2532 | - if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6)) | |
2533 | - { | |
2534 | - msg_print(_("地面から水が吹き出した!", "Water blew off from the ground!")); | |
2535 | - fire_ball_hide(GF_WATER_FLOW, 0, 3, 8); | |
2536 | - } | |
2537 | - | |
2538 | - for (k = 0; k < num; k++) | |
2539 | - { | |
2540 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2541 | - } | |
2542 | - } | |
2543 | - break; | |
2544 | - | |
2545 | - case MON_CALDARM: | |
2546 | - { | |
2547 | - int num = randint1(3); | |
2548 | - for (k = 0; k < num; k++) | |
2549 | - { | |
2550 | - count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode); | |
2551 | - } | |
2552 | - } | |
2553 | - break; | |
2554 | - | |
2555 | - case MON_LOUSY: | |
2556 | - { | |
2557 | - int num = 2 + randint1(3); | |
2558 | - for (k = 0; k < num; k++) | |
2559 | - { | |
2560 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP); | |
2561 | - } | |
2562 | - } | |
2563 | - break; | |
2564 | - | |
2565 | - default: | |
2566 | - summon_kin_type = r_ptr->d_char; /* Big hack */ | |
2567 | - | |
2568 | - for (k = 0; k < 4; k++) | |
2569 | - { | |
2570 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, PM_ALLOW_GROUP); | |
2571 | - } | |
2572 | - break; | |
2573 | - } | |
2574 | - if (blind && count) | |
2575 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2576 | - | |
2577 | - break; | |
2578 | - } | |
2579 | - | |
2580 | - /* RF6_S_CYBER */ | |
2581 | - case 160+17: | |
2582 | - { | |
2583 | - disturb(1, 1); | |
2584 | - | |
2585 | - if (blind) | |
2586 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2587 | - else | |
2588 | - msg_format(_("%^sがサイバーデーモンを召喚した!", | |
2589 | - "%^s magically summons Cyberdemons!"), m_name); | |
2590 | - | |
2591 | - if (blind && count) | |
2592 | - msg_print(_("重厚な足音が近くで聞こえる。", "You hear heavy steps nearby.")); | |
2593 | - | |
2594 | - summon_cyber(m_idx, y, x); | |
2595 | - break; | |
2596 | - } | |
2597 | - | |
2598 | - /* RF6_S_MONSTER */ | |
2599 | - case 160+18: | |
2600 | - { | |
2601 | - disturb(1, 1); | |
2602 | - | |
2603 | - if (blind) | |
2604 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2605 | - else | |
2606 | - msg_format(_("%^sが魔法で仲間を召喚した!", "%^s magically summons help!"), m_name); | |
2607 | - | |
2608 | - for (k = 0; k < 1; k++) | |
2609 | - { | |
2610 | - count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2611 | - } | |
2612 | - if (blind && count) | |
2613 | - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); | |
2614 | - | |
2615 | - break; | |
2616 | - } | |
2617 | - | |
2618 | - /* RF6_S_MONSTERS */ | |
2619 | - case 160+19: | |
2620 | - { | |
2621 | - disturb(1, 1); | |
2622 | - | |
2623 | - if (blind) | |
2624 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2625 | - else | |
2626 | - msg_format(_("%^sが魔法でモンスターを召喚した!", "%^s magically summons monsters!"), m_name); | |
2627 | - | |
2628 | - for (k = 0; k < s_num_6; k++) | |
2629 | - { | |
2630 | - count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2631 | - } | |
2632 | - | |
2633 | - if (blind && count) | |
2634 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2635 | - | |
2636 | - break; | |
2637 | - } | |
2638 | - | |
2639 | - /* RF6_S_ANT */ | |
2640 | - case 160+20: | |
2641 | - { | |
2642 | - disturb(1, 1); | |
2643 | - | |
2644 | - if (blind) | |
2645 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2646 | - else | |
2647 | - msg_format(_("%^sが魔法でアリを召喚した。", "%^s magically summons ants."), m_name); | |
2648 | - | |
2649 | - for (k = 0; k < s_num_6; k++) | |
2650 | - { | |
2651 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, PM_ALLOW_GROUP); | |
2652 | - } | |
2653 | - | |
2654 | - if (blind && count) | |
2655 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2656 | - | |
2657 | - break; | |
2658 | - } | |
2659 | - | |
2660 | - /* RF6_S_SPIDER */ | |
2661 | - case 160+21: | |
2662 | - { | |
2663 | - disturb(1, 1); | |
2664 | - | |
2665 | - if (blind) | |
2666 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2667 | - else | |
2668 | - msg_format(_("%^sが魔法でクモを召喚した。", "%^s magically summons spiders."), m_name); | |
2669 | - | |
2670 | - for (k = 0; k < s_num_6; k++) | |
2671 | - { | |
2672 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, PM_ALLOW_GROUP); | |
2673 | - } | |
2674 | - | |
2675 | - if (blind && count) | |
2676 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2677 | - | |
2678 | - break; | |
2679 | - } | |
2680 | - | |
2681 | - /* RF6_S_HOUND */ | |
2682 | - case 160+22: | |
2683 | - { | |
2684 | - disturb(1, 1); | |
2685 | - | |
2686 | - if (blind) | |
2687 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2688 | - else | |
2689 | - msg_format(_("%^sが魔法でハウンドを召喚した。", "%^s magically summons hounds."), m_name); | |
2690 | - | |
2691 | - for (k = 0; k < s_num_4; k++) | |
2692 | - { | |
2693 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, PM_ALLOW_GROUP); | |
2694 | - } | |
2695 | - | |
2696 | - if (blind && count) | |
2697 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2698 | - | |
2699 | - break; | |
2700 | - } | |
2701 | - | |
2702 | - /* RF6_S_HYDRA */ | |
2703 | - case 160+23: | |
2704 | - { | |
2705 | - disturb(1, 1); | |
2706 | - | |
2707 | - if (blind) | |
2708 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2709 | - else | |
2710 | - msg_format(_("%^sが魔法でヒドラを召喚した。", "%^s magically summons hydras."), m_name); | |
2711 | - | |
2712 | - for (k = 0; k < s_num_4; k++) | |
2713 | - { | |
2714 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, PM_ALLOW_GROUP); | |
2715 | - } | |
2716 | - if (blind && count) | |
2717 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2718 | - | |
2719 | - break; | |
2720 | - } | |
2721 | - | |
2722 | - /* RF6_S_ANGEL */ | |
2723 | - case 160+24: | |
2724 | - { | |
2725 | - int num = 1; | |
2726 | - | |
2727 | - disturb(1, 1); | |
2728 | - | |
2729 | - if (blind) | |
2730 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2731 | - else | |
2732 | - msg_format(_("%^sが魔法で天使を召喚した!", "%^s magically summons an angel!"), m_name); | |
2733 | - | |
2734 | - if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band) | |
2735 | - { | |
2736 | - num += r_ptr->level/40; | |
2737 | - } | |
2738 | - | |
2739 | - for (k = 0; k < num; k++) | |
2740 | - { | |
2741 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, PM_ALLOW_GROUP); | |
2742 | - } | |
2743 | - | |
2744 | - if (count < 2) | |
2745 | - { | |
2746 | - if (blind && count) | |
2747 | - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); | |
2748 | - } | |
2749 | - else | |
2750 | - { | |
2751 | - if (blind) | |
2752 | - msg_print(_("多くのものが間近に現れた音がする。", "You hear many things appear nearby.")); | |
2753 | - } | |
2754 | - | |
2755 | - break; | |
2756 | - } | |
2757 | - | |
2758 | - /* RF6_S_DEMON */ | |
2759 | - case 160+25: | |
2760 | - { | |
2761 | - disturb(1, 1); | |
2762 | - | |
2763 | - if (blind) | |
2764 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2765 | - else | |
2766 | - msg_format(_("%^sは魔法で混沌の宮廷から悪魔を召喚した!", | |
2767 | - "%^s magically summons a demon from the Courts of Chaos!"), m_name); | |
2768 | - | |
2769 | - for (k = 0; k < 1; k++) | |
2770 | - { | |
2771 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, PM_ALLOW_GROUP); | |
2772 | - } | |
2773 | - | |
2774 | - if (blind && count) | |
2775 | - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); | |
2776 | - | |
2777 | - break; | |
2778 | - } | |
2779 | - | |
2780 | - /* RF6_S_UNDEAD */ | |
2781 | - case 160+26: | |
2782 | - { | |
2783 | - disturb(1, 1); | |
2784 | - | |
2785 | - if (blind) | |
2786 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2787 | - else | |
2788 | - msg_format(_("%^sが魔法でアンデッドの強敵を召喚した!", | |
2789 | - "%^s magically summons an undead adversary!"), m_name); | |
2790 | - | |
2791 | - for (k = 0; k < 1; k++) | |
2792 | - { | |
2793 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, PM_ALLOW_GROUP); | |
2794 | - } | |
2795 | - | |
2796 | - if (blind && count) | |
2797 | - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); | |
2798 | - | |
2799 | - break; | |
2800 | - } | |
2801 | - | |
2802 | - /* RF6_S_DRAGON */ | |
2803 | - case 160+27: | |
2804 | - { | |
2805 | - disturb(1, 1); | |
2806 | - | |
2807 | - if (blind) | |
2808 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2809 | - else | |
2810 | - msg_format(_("%^sが魔法でドラゴンを召喚した!", "%^s magically summons a dragon!"), m_name); | |
2811 | - | |
2812 | - for (k = 0; k < 1; k++) | |
2813 | - { | |
2814 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, PM_ALLOW_GROUP); | |
2815 | - } | |
2816 | - if (blind && count) | |
2817 | - msg_print(_("何かが間近に現れた音がする。", "You hear something appear nearby.")); | |
2818 | - | |
2819 | - break; | |
2820 | - } | |
2821 | - | |
2822 | - /* RF6_S_HI_UNDEAD */ | |
2823 | - case 160+28: | |
2824 | - { | |
2825 | - disturb(1, 1); | |
2826 | - | |
2827 | - if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && ((r_info[MON_NAZGUL].cur_num+2) < r_info[MON_NAZGUL].max_num)) | |
2828 | - { | |
2829 | - int cy = y; | |
2830 | - int cx = x; | |
2831 | - | |
2832 | - if (blind) | |
2833 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2834 | - else | |
2835 | - msg_format(_("%^sが魔法で幽鬼戦隊を召喚した!", "%^s magically summons rangers of Nazgul!"), m_name); | |
2836 | - | |
2837 | - msg_print(NULL); | |
2838 | - | |
2839 | - for (k = 0; k < 30; k++) | |
2840 | - { | |
2841 | - if (!summon_possible(cy, cx) || !cave_empty_bold(cy, cx)) | |
2842 | - { | |
2843 | - int j; | |
2844 | - for (j = 100; j > 0; j--) | |
2845 | - { | |
2846 | - scatter(&cy, &cx, y, x, 2, 0); | |
2847 | - if (cave_empty_bold(cy, cx)) break; | |
2848 | - } | |
2849 | - if (!j) break; | |
2850 | - } | |
2851 | - if (!cave_empty_bold(cy, cx)) continue; | |
2852 | - | |
2853 | - if (summon_named_creature(m_idx, cy, cx, MON_NAZGUL, mode)) | |
2854 | - { | |
2855 | - y = cy; | |
2856 | - x = cx; | |
2857 | - count++; | |
2858 | - if (count == 1) | |
2859 | - msg_format(_("「幽鬼戦隊%d号、ナズグル・ブラック!」", | |
2860 | - "A Nazgul says 'Nazgul-Rangers Number %d, Nazgul-Black!'"), count); | |
2861 | - else | |
2862 | - msg_format(_("「同じく%d号、ナズグル・ブラック!」", | |
2863 | - "Another one says 'Number %d, Nazgul-Black!'"), count); | |
2864 | - | |
2865 | - msg_print(NULL); | |
2866 | - } | |
2867 | - } | |
2868 | - msg_format(_("「%d人そろって、リングレンジャー!」", | |
2869 | - "They say 'The %d meets! We are the Ring-Ranger!'."), count); | |
2870 | - msg_print(NULL); | |
2871 | - } | |
2872 | - else | |
2873 | - { | |
2874 | - if (blind) | |
2875 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2876 | - else | |
2877 | - msg_format(_("%^sが魔法で強力なアンデッドを召喚した!", | |
2878 | - "%^s magically summons greater undead!"), m_name); | |
2879 | - | |
2880 | - for (k = 0; k < s_num_6; k++) | |
2881 | - { | |
2882 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2883 | - } | |
2884 | - } | |
2885 | - if (blind && count) | |
2886 | - { | |
2887 | - msg_print(_("間近で何か多くのものが這い回る音が聞こえる。", | |
2888 | - "You hear many creepy things appear nearby.")); | |
2889 | - } | |
2890 | - break; | |
2891 | - } | |
2892 | - | |
2893 | - /* RF6_S_HI_DRAGON */ | |
2894 | - case 160+29: | |
2895 | - { | |
2896 | - disturb(1, 1); | |
2897 | - | |
2898 | - if (blind) | |
2899 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2900 | - else | |
2901 | - msg_format(_("%^sが魔法で古代ドラゴンを召喚した!", "%^s magically summons ancient dragons!"), m_name); | |
2902 | - | |
2903 | - for (k = 0; k < s_num_4; k++) | |
2904 | - { | |
2905 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2906 | - } | |
2907 | - if (blind && count) | |
2908 | - { | |
2909 | - msg_print(_("多くの力強いものが間近に現れた音が聞こえる。", | |
2910 | - "You hear many powerful things appear nearby.")); | |
2911 | - } | |
2912 | - break; | |
2913 | - } | |
2914 | - | |
2915 | - /* RF6_S_AMBERITES */ | |
2916 | - case 160+30: | |
2917 | - { | |
2918 | - disturb(1, 1); | |
2919 | - | |
2920 | - if (blind) | |
2921 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2922 | - else | |
2923 | - msg_format(_("%^sがアンバーの王族を召喚した!", "%^s magically summons Lords of Amber!"), m_name); | |
2924 | - | |
2925 | - | |
2926 | - | |
2927 | - for (k = 0; k < s_num_4; k++) | |
2928 | - { | |
2929 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2930 | - } | |
2931 | - if (blind && count) | |
2932 | - { | |
2933 | - msg_print(_("不死の者が近くに現れるのが聞こえた。", "You hear immortal beings appear nearby.")); | |
2934 | - } | |
2935 | - break; | |
2936 | - } | |
2937 | - | |
2938 | - /* RF6_S_UNIQUE */ | |
2939 | - case 160+31: | |
2940 | - { | |
2941 | - bool uniques_are_summoned = FALSE; | |
2942 | - int non_unique_type = SUMMON_HI_UNDEAD; | |
2943 | - | |
2944 | - disturb(1, 1); | |
2945 | - | |
2946 | - if (blind) | |
2947 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
2948 | - else | |
2949 | - msg_format(_("%^sが魔法で特別な強敵を召喚した!", "%^s magically summons special opponents!"), m_name); | |
2950 | - | |
2951 | - for (k = 0; k < s_num_4; k++) | |
2952 | - { | |
2953 | - count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2954 | - } | |
2955 | - | |
2956 | - if (count) uniques_are_summoned = TRUE; | |
2957 | - | |
2958 | - if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) | |
2959 | - non_unique_type = 0; | |
2960 | - else if (m_ptr->sub_align & SUB_ALIGN_GOOD) | |
2961 | - non_unique_type = SUMMON_ANGEL; | |
2962 | - | |
2963 | - for (k = count; k < s_num_4; k++) | |
2964 | - { | |
2965 | - count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
2966 | - } | |
2967 | - | |
2968 | - if (blind && count) | |
2969 | - { | |
2970 | - msg_format(_("多くの%sが間近に現れた音が聞こえる。", "You hear many %s appear nearby."), | |
2971 | - uniques_are_summoned ? _("力強いもの", "powerful things") : _("もの", "things")); | |
2972 | - } | |
2973 | - break; | |
2974 | - } | |
1915 | + /* RF6_SPECIAL */ | |
1916 | + case 160 + 7: | |
1917 | + dam = spell_RF6_SPECIAL(m_name, m_ptr, r_ptr, mode, blind, direct, y, x, m_idx); | |
1918 | + if (dam < 0) return FALSE; | |
1919 | + break; | |
1920 | + | |
1921 | + case 160 + 8: spell_RF6_TELE_TO(m_name, m_ptr); break; /* RF6_TELE_TO */ | |
1922 | + case 160 + 9: spell_RF6_TELE_AWAY(m_name, m_idx); break; /* RF6_TELE_AWAY */ | |
1923 | + case 160 + 10: spell_RF6_TELE_LEVEL(blind, m_name, m_idx, rlev); break; /* RF6_TELE_LEVEL */ | |
1924 | + case 160 + 11: spell_RF6_PSY_SPEAR(blind, m_name, r_ptr, rlev, m_idx, learnable); break; /* RF6_PSY_SPEAR */ | |
1925 | + case 160 + 12: spell_RF6_DARKNESS(blind, m_name, can_use_lite_area); break; /* RF6_DARKNESS */ | |
1926 | + case 160 + 13: spell_RF6_TRAPS(blind, m_name, y, x); break; /* RF6_TRAPS */ | |
1927 | + case 160 + 14: spell_RF6_FORGET(m_name, rlev); break; /* RF6_FORGET */ | |
1928 | + case 160 + 15: spell_RF6_RAISE_DEAD(blind, m_name, m_idx, m_ptr); break; /* RF6_RAISE_DEAD */ | |
1929 | + case 160 + 16: spell_RF6_S_KIN(blind, m_name, m_ptr, r_ptr, m_idx, y, x, rlev, mode); break; /* RF6_S_KIN */ | |
1930 | + case 160 + 17: spell_RF6_S_CYBER(blind, m_name, m_idx, y, x); break; /* RF6_S_CYBER */ | |
1931 | + case 160 + 18: spell_RF6_S_MONSTER(blind, m_name, m_idx, y, x, rlev); break; /* RF6_S_MONSTER */ | |
1932 | + case 160 + 19: spell_RF6_S_MONSTERS(blind, m_name, m_idx, y, x, rlev, s_num_6); break; /* RF6_S_MONSTER */ | |
1933 | + case 160 + 20: spell_RF6_S_ANT(blind, m_name, m_idx, y, x, rlev, s_num_6); break; /* RF6_S_ANT */ | |
1934 | + case 160 + 21: spell_RF6_S_SPIDER(blind, m_name, m_idx, y, x, rlev, s_num_6); break; /* RF6_S_SPIDER */ | |
1935 | + case 160 + 22: spell_RF6_S_HOUND(blind, m_name, m_idx, y, x, rlev, s_num_4); break; /* RF6_S_HOUND */ | |
1936 | + case 160 + 23: spell_RF6_S_HYDRA(blind, m_name, m_idx, y, x, rlev, s_num_4); break; /* RF6_S_HYDRA */ | |
1937 | + case 160 + 24: spell_RF6_S_ANGEL(blind, m_name, r_ptr, m_idx, y, x, rlev); break; /* RF6_S_ANGEL */ | |
1938 | + case 160 + 25: spell_RF6_S_DEMON(blind, m_name, m_idx, y, x, rlev); break; /* RF6_S_DEMON */ | |
1939 | + case 160 + 26: spell_RF6_S_UNDEAD(blind, m_name, m_idx, y, x, rlev); break; /* RF6_S_UNDEAD */ | |
1940 | + case 160 + 27: spell_RF6_S_DRAGON(blind, m_name, m_idx, y, x, rlev); break; /* RF6_S_DRAGON */ | |
1941 | + case 160 + 28: spell_RF6_S_HI_UNDEAD(m_ptr, blind, m_name, m_idx, y, x, rlev, s_num_6, mode); break; /* RF6_S_HI_UNDEAD */ | |
1942 | + case 160 + 29: spell_RF6_S_HI_DRAGON(blind, m_name, m_idx, y, x, rlev, s_num_4); break; /* RF6_S_HI_DRAGON */ | |
1943 | + case 160 + 30: spell_RF6_S_AMBERITES(blind, m_name, m_idx, y, x, rlev, s_num_4); break; /* RF6_S_AMBERITES */ | |
1944 | + case 160 + 31: spell_RF6_S_UNIQUE(blind, m_name, m_idx, m_ptr, y, x, rlev, s_num_4); break; /* RF6_S_UNIQUE */ | |
2975 | 1945 | } |
2976 | 1946 | |
2977 | 1947 | if ((p_ptr->action == ACTION_LEARN) && thrown_spell > 175) |
@@ -3,7 +3,7 @@ | ||
3 | 3 | void spell_RF4_SHRIEK(int m_idx, cptr m_name) |
4 | 4 | { |
5 | 5 | disturb(1, 1); |
6 | - msg_format(_("%^sがかん高い金切り声をあげた。", "%^s makes a high pitched shriek."), m_name); | |
6 | + msg_format(_("%^s????????????????B", "%^s makes a high pitched shriek."), m_name); | |
7 | 7 | aggravate_monsters(m_idx); |
8 | 8 | } |
9 | 9 |
@@ -12,51 +12,53 @@ void spell_RF4_DISPEL(bool blind, cptr m_name) | ||
12 | 12 | disturb(1, 1); |
13 | 13 | |
14 | 14 | if (blind) |
15 | - msg_format(_("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), m_name); | |
15 | + msg_format(_("%^s?????????????B", "%^s mumbles powerfully."), m_name); | |
16 | 16 | else |
17 | - msg_format(_("%^sが魔力消去の呪文を念じた。", "%^s invokes a dispel magic."), m_name); | |
17 | + msg_format(_("%^s???????????O???B", "%^s invokes a dispel magic."), m_name); | |
18 | 18 | |
19 | 19 | dispel_player(); |
20 | 20 | if (p_ptr->riding) dispel_monster_status(p_ptr->riding); |
21 | 21 | |
22 | 22 | #ifdef JP |
23 | 23 | if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON)) |
24 | - msg_print("やりやがったな!"); | |
24 | + msg_print("????????I"); | |
25 | 25 | #endif |
26 | 26 | learn_spell(MS_DISPEL); |
27 | 27 | } |
28 | 28 | |
29 | -void spell_RF4_ROCKET(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable) | |
29 | +int spell_RF4_ROCKET(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable) | |
30 | 30 | { |
31 | 31 | int dam; |
32 | 32 | |
33 | 33 | disturb(1, 1); |
34 | 34 | if (blind) |
35 | - msg_format(_("%^sが何かを射った。", "%^s shoots something."), m_name); | |
35 | + msg_format(_("%^s????????B", "%^s shoots something."), m_name); | |
36 | 36 | else |
37 | - msg_format(_("%^sがロケットを発射した。", "%^s fires a rocket."), m_name); | |
37 | + msg_format(_("%^s????P?b?g??????B", "%^s fires a rocket."), m_name); | |
38 | 38 | |
39 | 39 | dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4)); |
40 | 40 | breath(y, x, m_idx, GF_ROCKET, |
41 | 41 | dam, 2, FALSE, MS_ROCKET, learnable); |
42 | 42 | update_smart_learn(m_idx, DRS_SHARD); |
43 | + return dam; | |
43 | 44 | } |
44 | 45 | |
45 | -void spell_RF4_SHOOT(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, bool learnable) | |
46 | +int spell_RF4_SHOOT(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, bool learnable) | |
46 | 47 | { |
47 | 48 | int dam; |
48 | 49 | disturb(1, 1); |
49 | 50 | if (blind) |
50 | - msg_format(_("%^sが奇妙な音を発した。", "%^s makes a strange noise."), m_name); | |
51 | + msg_format(_("%^s??????????B", "%^s makes a strange noise."), m_name); | |
51 | 52 | else |
52 | - msg_format(_("%^sが矢を放った。", "%^s fires an arrow."), m_name); | |
53 | + msg_format(_("%^s???????B", "%^s fires an arrow."), m_name); | |
53 | 54 | |
54 | 55 | dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side); |
55 | 56 | bolt(m_idx, GF_ARROW, dam, MS_SHOOT, learnable); |
56 | 57 | update_smart_learn(m_idx, DRS_REFLECT); |
58 | + return dam; | |
57 | 59 | } |
58 | 60 | |
59 | -void spell_RF4_BREATH(int GF_TYPE, bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable) | |
61 | +int spell_RF4_BREATH(int GF_TYPE, bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable) | |
60 | 62 | { |
61 | 63 | int dam, ms_type, drs_type; |
62 | 64 | cptr type_s; |
@@ -66,133 +68,133 @@ void spell_RF4_BREATH(int GF_TYPE, bool blind, cptr m_name, monster_type* m_ptr, | ||
66 | 68 | { |
67 | 69 | case GF_ACID: |
68 | 70 | dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); |
69 | - type_s = _("酸", "acid"); | |
71 | + type_s = _("?", "acid"); | |
70 | 72 | ms_type = MS_BR_ACID; |
71 | 73 | drs_type = DRS_ACID; |
72 | 74 | break; |
73 | 75 | case GF_ELEC: |
74 | 76 | dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); |
75 | - type_s = _("稲妻", "lightning"); | |
77 | + type_s = _("???, "lightning"); | |
76 | 78 | ms_type = MS_BR_ELEC; |
77 | 79 | drs_type = DRS_ELEC; |
78 | 80 | break; |
79 | 81 | case GF_FIRE: |
80 | 82 | dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); |
81 | - type_s = _("火炎", "fire"); | |
83 | + type_s = _("???", "fire"); | |
82 | 84 | ms_type = MS_BR_FIRE; |
83 | 85 | drs_type = DRS_FIRE; |
84 | 86 | break; |
85 | 87 | case GF_COLD: |
86 | 88 | dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3)); |
87 | - type_s = _("冷気", "frost"); | |
89 | + type_s = _("??C", "frost"); | |
88 | 90 | ms_type = MS_BR_COLD; |
89 | 91 | drs_type = DRS_COLD; |
90 | 92 | break; |
91 | 93 | case GF_POIS: |
92 | 94 | dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3)); |
93 | - type_s = _("ガス", "gas"); | |
95 | + type_s = _("?K?X", "gas"); | |
94 | 96 | ms_type = MS_BR_POIS; |
95 | 97 | drs_type = DRS_POIS; |
96 | 98 | break; |
97 | 99 | case GF_NETHER: |
98 | 100 | dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6)); |
99 | - type_s = _("地獄", "nether"); | |
101 | + type_s = _("?n??", "nether"); | |
100 | 102 | ms_type = MS_BR_NETHER; |
101 | 103 | drs_type = DRS_NETH; |
102 | 104 | break; |
103 | 105 | case GF_LITE: |
104 | 106 | dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6)); |
105 | - type_s = _("閃光", "light"); | |
107 | + type_s = _("?M??, "light"); | |
106 | 108 | ms_type = MS_BR_LITE; |
107 | 109 | drs_type = DRS_LITE; |
108 | 110 | break; |
109 | 111 | case GF_DARK: |
110 | 112 | dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6)); |
111 | - type_s = _("暗黒", "darkness"); | |
113 | + type_s = _("???", "darkness"); | |
112 | 114 | ms_type = MS_BR_DARK; |
113 | 115 | drs_type = DRS_DARK; |
114 | 116 | break; |
115 | 117 | case GF_CONFUSION: |
116 | 118 | dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6)); |
117 | - type_s = _("混乱", "confusion"); | |
119 | + type_s = _("???", "confusion"); | |
118 | 120 | ms_type = MS_BR_CONF; |
119 | 121 | drs_type = DRS_CONF; |
120 | 122 | break; |
121 | 123 | case GF_SOUND: |
122 | 124 | dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6)); |
123 | - type_s = _("轟音", "sound"); | |
125 | + type_s = _("????, "sound"); | |
124 | 126 | ms_type = MS_BR_SOUND; |
125 | 127 | drs_type = DRS_SOUND; |
126 | 128 | break; |
127 | 129 | case GF_CHAOS: |
128 | 130 | dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6)); |
129 | - type_s = _("カオス", "chaos"); | |
131 | + type_s = _("?J?I?X", "chaos"); | |
130 | 132 | ms_type = MS_BR_CHAOS; |
131 | 133 | drs_type = DRS_CHAOS; |
132 | 134 | break; |
133 | 135 | case GF_DISENCHANT: |
134 | 136 | dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6)); |
135 | - type_s = _("劣化", "disenchantment"); | |
137 | + type_s = _("???, "disenchantment"); | |
136 | 138 | ms_type = MS_BR_DISEN; |
137 | 139 | drs_type = DRS_DISEN; |
138 | 140 | break; |
139 | 141 | case GF_NEXUS: |
140 | 142 | dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3)); |
141 | - type_s = _("因果混乱", "nexus"); | |
143 | + type_s = _("?????", "nexus"); | |
142 | 144 | ms_type = MS_BR_NEXUS; |
143 | 145 | drs_type = DRS_NEXUS; |
144 | 146 | break; |
145 | 147 | case GF_TIME: |
146 | 148 | dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3)); |
147 | - type_s = _("時間逆転", "time"); | |
149 | + type_s = _("???t?]", "time"); | |
148 | 150 | ms_type = MS_BR_TIME; |
149 | 151 | smart_learn = FALSE; |
150 | 152 | break; |
151 | 153 | case GF_INERTIA: |
152 | 154 | dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6)); |
153 | - type_s = _("遅鈍", "inertia"); | |
155 | + type_s = _("?x??, "inertia"); | |
154 | 156 | ms_type = MS_BR_INERTIA; |
155 | 157 | smart_learn = FALSE; |
156 | 158 | break; |
157 | 159 | case GF_GRAVITY: |
158 | 160 | dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3)); |
159 | - type_s = _("重力", "gravity"); | |
161 | + type_s = _("??, "gravity"); | |
160 | 162 | ms_type = MS_BR_GRAVITY; |
161 | 163 | smart_learn = FALSE; |
162 | 164 | break; |
163 | 165 | case GF_SHARDS: |
164 | 166 | dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6)); |
165 | - type_s = _("破片", "shards"); | |
167 | + type_s = _("?j??, "shards"); | |
166 | 168 | ms_type = MS_BR_SHARDS; |
167 | 169 | drs_type = DRS_SHARD; |
168 | 170 | break; |
169 | 171 | case GF_PLASMA: |
170 | 172 | dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6)); |
171 | - type_s = _("プラズマ", "plasma"); | |
173 | + type_s = _("?v???Y?}", "plasma"); | |
172 | 174 | ms_type = MS_BR_PLASMA; |
173 | 175 | smart_learn = FALSE; |
174 | 176 | break; |
175 | 177 | case GF_FORCE: |
176 | 178 | dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6)); |
177 | - type_s = _("フォース", "force"); | |
179 | + type_s = _("?t?H?[?X", "force"); | |
178 | 180 | ms_type = MS_BR_FORCE; |
179 | 181 | smart_learn = FALSE; |
180 | 182 | break; |
181 | 183 | case GF_MANA: |
182 | 184 | dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3)); |
183 | - type_s = _("魔力", "mana"); | |
185 | + type_s = _("????, "mana"); | |
184 | 186 | ms_type = MS_BR_MANA; |
185 | 187 | smart_learn = FALSE; |
186 | 188 | break; |
187 | 189 | case GF_NUKE: |
188 | 190 | dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3)); |
189 | - type_s = _("放射性廃棄物", "toxic waste"); | |
191 | + type_s = _("????p???, "toxic waste"); | |
190 | 192 | ms_type = MS_BR_NUKE; |
191 | 193 | drs_type = DRS_POIS; |
192 | 194 | break; |
193 | 195 | case GF_DISINTEGRATE: |
194 | 196 | dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6)); |
195 | - type_s = _("分解", "disintegration"); | |
197 | + type_s = _("???, "disintegration"); | |
196 | 198 | ms_type = MS_BR_DISI; |
197 | 199 | smart_learn = FALSE; |
198 | 200 | break; |
@@ -203,66 +205,69 @@ void spell_RF4_BREATH(int GF_TYPE, bool blind, cptr m_name, monster_type* m_ptr, | ||
203 | 205 | disturb(1, 1); |
204 | 206 | if (m_ptr->r_idx == MON_JAIAN && GF_TYPE == GF_SOUND) |
205 | 207 | { |
206 | - msg_format(_("「ボォエ〜〜〜〜〜〜」", "'Booooeeeeee'")); | |
208 | + msg_format(_("?u?{?H?G?`?`?`?`?`?`?v", "'Booooeeeeee'")); | |
207 | 209 | } |
208 | 210 | else if (m_ptr->r_idx == MON_BOTEI && GF_TYPE == GF_SHARDS) |
209 | 211 | { |
210 | - msg_format(_("「ボ帝ビルカッター!!!」", "'Boty-Build cutter!!!'")); | |
212 | + msg_format(_("?u?{??r???J?b?^?[?I?I?I?v", "'Boty-Build cutter!!!'")); | |
211 | 213 | } |
212 | 214 | else if (blind) |
213 | 215 | { |
214 | - msg_format(_("%^sが何かのブレスを吐いた。", "%^s breathes."), m_name); | |
216 | + msg_format(_("%^s?????u???X??f???B", "%^s breathes."), m_name); | |
215 | 217 | } |
216 | 218 | else |
217 | 219 | { |
218 | - msg_format(_("%^sが%^sのブレスを吐いた。", "%^s breathes %^s."), m_name, type_s); | |
220 | + msg_format(_("%^s??^s??u???X??f???B", "%^s breathes %^s."), m_name, type_s); | |
219 | 221 | } |
220 | 222 | |
221 | 223 | breath(y, x, m_idx, GF_TYPE, dam, 0, TRUE, ms_type, learnable); |
222 | 224 | if (smart_learn) update_smart_learn(m_idx, drs_type); |
225 | + return dam; | |
223 | 226 | } |
224 | 227 | |
225 | -void spell_RF4_BA_CHAO(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
228 | +int spell_RF4_BA_CHAO(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
226 | 229 | { |
227 | 230 | int dam; |
228 | 231 | disturb(1, 1); |
229 | 232 | |
230 | 233 | if (blind) |
231 | - msg_format(_("%^sが恐ろしげにつぶやいた。", "%^s mumbles frighteningly."), m_name); | |
234 | + msg_format(_("%^s????????????B", "%^s mumbles frighteningly."), m_name); | |
232 | 235 | else |
233 | - msg_format(_("%^sが純ログルスを放った。", "%^s invokes a raw Logrus."), m_name); | |
236 | + msg_format(_("%^s??????O???X?????B", "%^s invokes a raw Logrus."), m_name); | |
234 | 237 | |
235 | 238 | dam = ((r_ptr->flags2 & RF2_POWERFUL) ? (rlev * 3) : (rlev * 2)) + damroll(10, 10); |
236 | 239 | |
237 | 240 | breath(y, x, m_idx, GF_CHAOS, dam, 4, FALSE, MS_BALL_CHAOS, learnable); |
238 | 241 | update_smart_learn(m_idx, DRS_CHAOS); |
242 | + return dam; | |
239 | 243 | } |
240 | 244 | |
241 | -void spell_RF4_BA_NUKE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
245 | +int spell_RF4_BA_NUKE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
242 | 246 | { |
243 | 247 | int dam; |
244 | 248 | disturb(1, 1); |
245 | 249 | |
246 | 250 | if (blind) |
247 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
251 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
248 | 252 | else |
249 | - msg_format(_("%^sが放射能球を放った。", "%^s casts a ball of radiation."), m_name); | |
253 | + msg_format(_("%^s????\???????B", "%^s casts a ball of radiation."), m_name); | |
250 | 254 | |
251 | 255 | dam = (rlev + damroll(10, 6)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); |
252 | 256 | |
253 | 257 | breath(y, x, m_idx, GF_NUKE, dam, 2, FALSE, MS_BALL_NUKE, learnable); |
254 | 258 | update_smart_learn(m_idx, DRS_POIS); |
259 | + return dam; | |
255 | 260 | } |
256 | 261 | |
257 | -void spell_RF5_BA_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
262 | +int spell_RF5_BA_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
258 | 263 | { |
259 | 264 | int dam, rad; |
260 | 265 | disturb(1, 1); |
261 | 266 | |
262 | 267 | if (blind) |
263 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
268 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
264 | 269 | else |
265 | - msg_format(_("%^sがアシッド・ボールの呪文を唱えた。", "%^s casts an acid ball."), m_name); | |
270 | + msg_format(_("%^s??A?V?b?h?E?{?[??????????B", "%^s casts an acid ball."), m_name); | |
266 | 271 | |
267 | 272 | if (r_ptr->flags2 & RF2_POWERFUL) |
268 | 273 | { |
@@ -276,17 +281,18 @@ void spell_RF5_BA_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, i | ||
276 | 281 | } |
277 | 282 | breath(y, x, m_idx, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable); |
278 | 283 | update_smart_learn(m_idx, DRS_ACID); |
284 | + return dam; | |
279 | 285 | } |
280 | 286 | |
281 | -void spell_RF5_BA_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
287 | +int spell_RF5_BA_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
282 | 288 | { |
283 | 289 | int dam, rad; |
284 | 290 | disturb(1, 1); |
285 | 291 | |
286 | 292 | if (blind) |
287 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
293 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
288 | 294 | else |
289 | - msg_format(_("%^sがサンダー・・ボールの呪文を唱えた。", "%^s casts a lightning ball."), m_name); | |
295 | + msg_format(_("%^s??T???_?[?E?E?{?[??????????B", "%^s casts a lightning ball."), m_name); | |
290 | 296 | |
291 | 297 | if (r_ptr->flags2 & RF2_POWERFUL) |
292 | 298 | { |
@@ -300,9 +306,10 @@ void spell_RF5_BA_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, i | ||
300 | 306 | } |
301 | 307 | breath(y, x, m_idx, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable); |
302 | 308 | update_smart_learn(m_idx, DRS_ELEC); |
309 | + return dam; | |
303 | 310 | } |
304 | 311 | |
305 | -void spell_RF5_BA_FIRE(monster_type* m_ptr, bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
312 | +int spell_RF5_BA_FIRE(monster_type* m_ptr, bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
306 | 313 | { |
307 | 314 | int dam, rad; |
308 | 315 | disturb(1, 1); |
@@ -310,16 +317,16 @@ void spell_RF5_BA_FIRE(monster_type* m_ptr, bool blind, cptr m_name, monster_rac | ||
310 | 317 | if (m_ptr->r_idx == MON_ROLENTO) |
311 | 318 | { |
312 | 319 | if (blind) |
313 | - msg_format(_("%sが何かを投げた。", "%^s throws something."), m_name); | |
320 | + msg_format(_("%s?????????B", "%^s throws something."), m_name); | |
314 | 321 | else |
315 | - msg_format(_("%sは手榴弾を投げた。", "%^s throws a hand grenade."), m_name); | |
322 | + msg_format(_("%s????e??????B", "%^s throws a hand grenade."), m_name); | |
316 | 323 | } |
317 | 324 | else |
318 | 325 | { |
319 | 326 | if (blind) |
320 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
327 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
321 | 328 | else |
322 | - msg_format(_("%^sがファイア・ボールの呪文を唱えた。", "%^s casts a fire ball."), m_name); | |
329 | + msg_format(_("%^s??t?@?C?A?E?{?[??????????B", "%^s casts a fire ball."), m_name); | |
323 | 330 | } |
324 | 331 | |
325 | 332 | if (r_ptr->flags2 & RF2_POWERFUL) |
@@ -334,17 +341,18 @@ void spell_RF5_BA_FIRE(monster_type* m_ptr, bool blind, cptr m_name, monster_rac | ||
334 | 341 | } |
335 | 342 | breath(y, x, m_idx, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable); |
336 | 343 | update_smart_learn(m_idx, DRS_FIRE); |
344 | + return dam; | |
337 | 345 | } |
338 | 346 | |
339 | -void spell_RF5_BA_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
347 | +int spell_RF5_BA_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
340 | 348 | { |
341 | 349 | int dam, rad; |
342 | 350 | disturb(1, 1); |
343 | 351 | |
344 | 352 | if (blind) |
345 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
353 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
346 | 354 | else |
347 | - msg_format(_("%^sがアイス・ボールの呪文を唱えた。", "%^s casts a frost ball."), m_name); | |
355 | + msg_format(_("%^s??A?C?X?E?{?[??????????B", "%^s casts a frost ball."), m_name); | |
348 | 356 | |
349 | 357 | if (r_ptr->flags2 & RF2_POWERFUL) |
350 | 358 | { |
@@ -358,82 +366,88 @@ void spell_RF5_BA_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, i | ||
358 | 366 | } |
359 | 367 | breath(y, x, m_idx, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable); |
360 | 368 | update_smart_learn(m_idx, DRS_COLD); |
369 | + return dam; | |
361 | 370 | } |
362 | 371 | |
363 | -void spell_RF5_BA_POIS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
372 | +int spell_RF5_BA_POIS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
364 | 373 | { |
365 | 374 | int dam; |
366 | 375 | disturb(1, 1); |
367 | 376 | |
368 | 377 | if (blind) |
369 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
378 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
370 | 379 | else |
371 | - msg_format(_("%^sが悪臭雲の呪文を唱えた。", "%^s casts a stinking cloud."), m_name); | |
380 | + msg_format(_("%^s???L?_????????B", "%^s casts a stinking cloud."), m_name); | |
372 | 381 | |
373 | 382 | dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); |
374 | 383 | breath(y, x, m_idx, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable); |
375 | 384 | update_smart_learn(m_idx, DRS_POIS); |
385 | + return dam; | |
376 | 386 | } |
377 | 387 | |
378 | -void spell_RF5_BA_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
388 | +int spell_RF5_BA_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
379 | 389 | { |
380 | 390 | int dam; |
381 | 391 | disturb(1, 1); |
382 | 392 | if (blind) |
383 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
393 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
384 | 394 | else |
385 | - msg_format(_("%^sが地獄球の呪文を唱えた。", "%^s casts a nether ball."), m_name); | |
395 | + msg_format(_("%^s??n????????????B", "%^s casts a nether ball."), m_name); | |
386 | 396 | |
387 | 397 | dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1)); |
388 | 398 | breath(y, x, m_idx, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable); |
389 | 399 | update_smart_learn(m_idx, DRS_NETH); |
400 | + return dam; | |
390 | 401 | } |
391 | 402 | |
392 | -void spell_RF5_BA_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
403 | +int spell_RF5_BA_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
393 | 404 | { |
394 | 405 | int dam; |
395 | 406 | disturb(1, 1); |
396 | 407 | |
397 | 408 | if (blind) |
398 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
409 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
399 | 410 | else |
400 | - msg_format(_("%^sが流れるような身振りをした。", "%^s gestures fluidly."), m_name); | |
411 | + msg_format(_("%^s????????g?U?????B", "%^s gestures fluidly."), m_name); | |
401 | 412 | |
402 | - msg_print(_("あなたは渦巻きに飲み込まれた。", "You are engulfed in a whirlpool.")); | |
413 | + msg_print(_("??????Q???????????B", "You are engulfed in a whirlpool.")); | |
403 | 414 | |
404 | 415 | dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50; |
405 | 416 | breath(y, x, m_idx, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable); |
417 | + return dam; | |
406 | 418 | } |
407 | 419 | |
408 | -void spell_RF5_BA_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
420 | +int spell_RF5_BA_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
409 | 421 | { |
410 | 422 | int dam; |
411 | 423 | disturb(1, 1); |
412 | 424 | if (blind) |
413 | - msg_format(_("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), m_name); | |
425 | + msg_format(_("%^s?????????????B", "%^s mumbles powerfully."), m_name); | |
414 | 426 | else |
415 | - msg_format(_("%^sが魔力の嵐の呪文を念じた。", "%^s invokes a mana storm."), m_name); | |
427 | + msg_format(_("%^s????????????O???B", "%^s invokes a mana storm."), m_name); | |
416 | 428 | |
417 | 429 | dam = (rlev * 4) + 50 + damroll(10, 10); |
418 | 430 | breath(y, x, m_idx, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable); |
431 | + return dam; | |
419 | 432 | } |
420 | 433 | |
421 | -void spell_RF5_BA_DARK(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
434 | +int spell_RF5_BA_DARK(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
422 | 435 | { |
423 | 436 | int dam; |
424 | 437 | disturb(1, 1); |
425 | 438 | |
426 | 439 | if (blind) |
427 | - msg_format(_("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), m_name); | |
440 | + msg_format(_("%^s?????????????B", "%^s mumbles powerfully."), m_name); | |
428 | 441 | else |
429 | - msg_format(_("%^sが暗黒の嵐の呪文を念じた。", "%^s invokes a darkness storm."), m_name); | |
442 | + msg_format(_("%^s????????????O???B", "%^s invokes a darkness storm."), m_name); | |
430 | 443 | |
431 | 444 | dam = (rlev * 4) + 50 + damroll(10, 10); |
432 | 445 | breath(y, x, m_idx, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable); |
433 | 446 | update_smart_learn(m_idx, DRS_DARK); |
447 | + return dam; | |
434 | 448 | } |
435 | 449 | |
436 | -void spell_RF5_DRAIN_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
450 | +int spell_RF5_DRAIN_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
437 | 451 | { |
438 | 452 | int dam; |
439 | 453 | disturb(1, 1); |
@@ -441,257 +455,1282 @@ void spell_RF5_DRAIN_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev | ||
441 | 455 | dam = (randint1(rlev) / 2) + 1; |
442 | 456 | breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable); |
443 | 457 | update_smart_learn(m_idx, DRS_MANA); |
458 | + return dam; | |
444 | 459 | } |
445 | 460 | |
446 | -void spell_RF5_MIND_BLAST(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
461 | +int spell_RF5_MIND_BLAST(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
447 | 462 | { |
448 | 463 | int dam; |
449 | 464 | disturb(1, 1); |
450 | 465 | if (!seen) |
451 | - msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind.")); | |
466 | + msg_print(_("??????????_??O??????????B", "You feel something focusing on your mind.")); | |
452 | 467 | else |
453 | - msg_format(_("%^sがあなたの瞳をじっとにらんでいる。", "%^s gazes deep into your eyes."), m_name); | |
468 | + msg_format(_("%^s??????????????????B", "%^s gazes deep into your eyes."), m_name); | |
454 | 469 | |
455 | 470 | dam = damroll(7, 7); |
456 | 471 | breath(y, x, m_idx, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable); |
472 | + return dam; | |
457 | 473 | } |
458 | 474 | |
459 | -void spell_RF5_BRAIN_SMASH(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
475 | +int spell_RF5_BRAIN_SMASH(bool seen, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
460 | 476 | { |
461 | 477 | int dam; |
462 | 478 | disturb(1, 1); |
463 | 479 | if (!seen) |
464 | - msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind.")); | |
480 | + msg_print(_("??????????_??O??????????B", "You feel something focusing on your mind.")); | |
465 | 481 | else |
466 | - msg_format(_("%^sがあなたの瞳をじっと見ている。", "%^s looks deep into your eyes."), m_name); | |
482 | + msg_format(_("%^s????????????????B", "%^s looks deep into your eyes."), m_name); | |
467 | 483 | |
468 | 484 | dam = damroll(12, 12); |
485 | + breath(y, x, m_idx, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable); | |
486 | + return dam; | |
469 | 487 | } |
470 | 488 | |
471 | -void spell_RF5_CAUSE_1(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
489 | +int spell_RF5_CAUSE_1(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
472 | 490 | { |
473 | 491 | int dam; |
474 | 492 | disturb(1, 1); |
475 | 493 | |
476 | 494 | if (blind) |
477 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
495 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
478 | 496 | else |
479 | - msg_format(_("%^sがあなたを指さして呪った。", "%^s points at you and curses."), m_name); | |
497 | + msg_format(_("%^s???????w???????B", "%^s points at you and curses."), m_name); | |
480 | 498 | |
481 | 499 | dam = damroll(3, 8); |
482 | 500 | breath(y, x, m_idx, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable); |
501 | + return dam; | |
483 | 502 | } |
484 | 503 | |
485 | -void spell_RF5_CAUSE_2(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
504 | +int spell_RF5_CAUSE_2(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
486 | 505 | { |
487 | 506 | int dam; |
488 | 507 | disturb(1, 1); |
489 | 508 | |
490 | 509 | if (blind) |
491 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
510 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
492 | 511 | else |
493 | - msg_format(_("%^sがあなたを指さして恐ろしげに呪った。", "%^s points at you and curses horribly."), m_name); | |
512 | + msg_format(_("%^s???????w????????????B", "%^s points at you and curses horribly."), m_name); | |
494 | 513 | |
495 | 514 | dam = damroll(8, 8); |
496 | 515 | breath(y, x, m_idx, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable); |
516 | + return dam; | |
497 | 517 | } |
498 | 518 | |
499 | -void spell_RF5_CAUSE_3(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
519 | +int spell_RF5_CAUSE_3(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
500 | 520 | { |
501 | 521 | int dam; |
502 | 522 | disturb(1, 1); |
503 | 523 | |
504 | 524 | if (blind) |
505 | - msg_format(_("%^sが何かを大声で叫んだ。", "%^s mumbles loudly."), m_name); | |
525 | + msg_format(_("%^s???????????B", "%^s mumbles loudly."), m_name); | |
506 | 526 | else |
507 | - msg_format(_("%^sがあなたを指さして恐ろしげに呪文を唱えた!", "%^s points at you, incanting terribly!"), m_name); | |
527 | + msg_format(_("%^s???????w???????????????I", "%^s points at you, incanting terribly!"), m_name); | |
508 | 528 | |
509 | 529 | dam = damroll(10, 15); |
510 | 530 | breath(y, x, m_idx, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable); |
531 | + return dam; | |
511 | 532 | } |
512 | 533 | |
513 | -void spell_RF5_CAUSE_4(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
534 | +int spell_RF5_CAUSE_4(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
514 | 535 | { |
515 | 536 | int dam; |
516 | 537 | disturb(1, 1); |
517 | 538 | |
518 | 539 | if (blind) |
519 | - msg_format(_("%^sが「お前は既に死んでいる」と叫んだ。", "%^s screams the word 'DIE!'"), m_name); | |
540 | + msg_format(_("%^s??u??O??????????v?????B", "%^s screams the word 'DIE!'"), m_name); | |
520 | 541 | else |
521 | - msg_format(_("%^sがあなたの秘孔を突いて「お前は既に死んでいる」と叫んだ。", | |
542 | + msg_format(_("%^s????????E?????u??O??????????v?????B", | |
522 | 543 | "%^s points at you, screaming the word DIE!"), m_name); |
523 | 544 | |
524 | 545 | dam = damroll(15, 15); |
525 | 546 | breath(y, x, m_idx, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable); |
547 | + return dam; | |
526 | 548 | } |
527 | 549 | |
528 | -void spell_RF5_BO_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
550 | +int spell_RF5_BO_ACID(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
529 | 551 | { |
530 | 552 | int dam; |
531 | 553 | disturb(1, 1); |
532 | 554 | |
533 | 555 | if (blind) |
534 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
556 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
535 | 557 | else |
536 | - msg_format(_("%^sがアシッド・ボルトの呪文を唱えた。", "%^s casts a acid bolt."), m_name); | |
558 | + msg_format(_("%^s??A?V?b?h?E?{???g????????B", "%^s casts a acid bolt."), m_name); | |
537 | 559 | |
538 | 560 | dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); |
539 | 561 | bolt(m_idx, GF_ACID, dam, MS_BOLT_ACID, learnable); |
540 | 562 | update_smart_learn(m_idx, DRS_ACID); |
541 | 563 | update_smart_learn(m_idx, DRS_REFLECT); |
564 | + return dam; | |
542 | 565 | } |
543 | 566 | |
544 | -void spell_RF5_BO_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
567 | +int spell_RF5_BO_ELEC(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
545 | 568 | { |
546 | 569 | int dam; |
547 | 570 | disturb(1, 1); |
548 | 571 | |
549 | 572 | if (blind) |
550 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
573 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
551 | 574 | else |
552 | - msg_format(_("%^sがサンダー・ボルトの呪文を唱えた。", "%^s casts a lightning bolt."), m_name); | |
575 | + msg_format(_("%^s??T???_?[?E?{???g????????B", "%^s casts a lightning bolt."), m_name); | |
553 | 576 | |
554 | 577 | dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); |
555 | 578 | bolt(m_idx, GF_ELEC, dam, MS_BOLT_ELEC, learnable); |
556 | 579 | update_smart_learn(m_idx, DRS_ELEC); |
557 | 580 | update_smart_learn(m_idx, DRS_REFLECT); |
581 | + return dam; | |
558 | 582 | } |
559 | 583 | |
560 | -void spell_RF5_BO_FIRE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
584 | +int spell_RF5_BO_FIRE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
561 | 585 | { |
562 | 586 | int dam; |
563 | 587 | disturb(1, 1); |
564 | 588 | |
565 | 589 | if (blind) |
566 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
590 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
567 | 591 | else |
568 | - msg_format(_("%^sがファイア・ボルトの呪文を唱えた。", "%^s casts a fire bolt."), m_name); | |
592 | + msg_format(_("%^s??t?@?C?A?E?{???g????????B", "%^s casts a fire bolt."), m_name); | |
569 | 593 | |
570 | 594 | dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); |
571 | 595 | bolt(m_idx, GF_FIRE, dam, MS_BOLT_FIRE, learnable); |
572 | 596 | update_smart_learn(m_idx, DRS_FIRE); |
573 | 597 | update_smart_learn(m_idx, DRS_REFLECT); |
598 | + return dam; | |
574 | 599 | } |
575 | 600 | |
576 | -void spell_RF5_BO_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
601 | +int spell_RF5_BO_COLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
577 | 602 | { |
578 | 603 | int dam; |
579 | 604 | disturb(1, 1); |
580 | 605 | |
581 | 606 | if (blind) |
582 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
607 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
583 | 608 | else |
584 | - msg_format(_("%^sがアイス・ボルトの呪文を唱えた。", "%^s casts a frost bolt."), m_name); | |
609 | + msg_format(_("%^s??A?C?X?E?{???g????????B", "%^s casts a frost bolt."), m_name); | |
585 | 610 | |
586 | 611 | dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1); |
587 | 612 | bolt(m_idx, GF_COLD, dam, MS_BOLT_COLD, learnable); |
588 | 613 | update_smart_learn(m_idx, DRS_COLD); |
589 | 614 | update_smart_learn(m_idx, DRS_REFLECT); |
615 | + return dam; | |
590 | 616 | } |
591 | 617 | |
592 | 618 | |
593 | -void spell_RF5_BA_LITE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
619 | +int spell_RF5_BA_LITE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
594 | 620 | { |
595 | 621 | int dam; |
596 | 622 | disturb(1, 1); |
597 | 623 | |
598 | 624 | if (blind) |
599 | - msg_format(_("%^sが何かを力強くつぶやいた。", "%^s mumbles powerfully."), m_name); | |
625 | + msg_format(_("%^s?????????????B", "%^s mumbles powerfully."), m_name); | |
600 | 626 | else |
601 | - msg_format(_("%^sがスターバーストの呪文を念じた。", "%^s invokes a starburst."), m_name); | |
627 | + msg_format(_("%^s??X?^?[?o?[?X?g?????O???B", "%^s invokes a starburst."), m_name); | |
602 | 628 | |
603 | 629 | dam = (rlev * 4) + 50 + damroll(10, 10); |
604 | 630 | breath(y, x, m_idx, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable); |
605 | 631 | update_smart_learn(m_idx, DRS_LITE); |
632 | + return dam; | |
606 | 633 | } |
607 | 634 | |
608 | 635 | |
609 | -void spell_RF5_BO_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
636 | +int spell_RF5_BO_NETH(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
610 | 637 | { |
611 | 638 | int dam; |
612 | 639 | disturb(1, 1); |
613 | 640 | |
614 | 641 | if (blind) |
615 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
642 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
616 | 643 | else |
617 | - msg_format(_("%^sが地獄の矢の呪文を唱えた。", "%^s casts a nether bolt."), m_name); | |
644 | + msg_format(_("%^s??n????????????B", "%^s casts a nether bolt."), m_name); | |
618 | 645 | |
619 | 646 | dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3); |
620 | 647 | bolt(m_idx, GF_NETHER, dam, MS_BOLT_NETHER, learnable); |
621 | 648 | update_smart_learn(m_idx, DRS_NETH); |
622 | 649 | update_smart_learn(m_idx, DRS_REFLECT); |
650 | + return dam; | |
623 | 651 | } |
624 | 652 | |
625 | -void spell_RF5_BO_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
653 | +int spell_RF5_BO_WATE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
626 | 654 | { |
627 | 655 | int dam; |
628 | 656 | disturb(1, 1); |
629 | 657 | |
630 | 658 | if (blind) |
631 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
659 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
632 | 660 | else |
633 | - msg_format(_("%^sがウォーター・ボルトの呪文を唱えた。", "%^s casts a water bolt."), m_name); | |
661 | + msg_format(_("%^s??E?H?[?^?[?E?{???g????????B", "%^s casts a water bolt."), m_name); | |
634 | 662 | |
635 | 663 | dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3)); |
636 | 664 | bolt(m_idx, GF_WATER, dam, MS_BOLT_WATER, learnable); |
637 | 665 | update_smart_learn(m_idx, DRS_REFLECT); |
666 | + return dam; | |
638 | 667 | } |
639 | 668 | |
640 | -void spell_RF5_BO_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
669 | +int spell_RF5_BO_MANA(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
641 | 670 | { |
642 | 671 | int dam; |
643 | 672 | disturb(1, 1); |
644 | 673 | if (blind) |
645 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
674 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
646 | 675 | else |
647 | - msg_format(_("%^sが魔力の矢の呪文を唱えた。", "%^s casts a mana bolt."), m_name); | |
676 | + msg_format(_("%^s??????????????B", "%^s casts a mana bolt."), m_name); | |
648 | 677 | |
649 | 678 | dam = randint1(rlev * 7 / 2) + 50; |
650 | 679 | bolt(m_idx, GF_MANA, dam, MS_BOLT_MANA, learnable); |
651 | 680 | update_smart_learn(m_idx, DRS_REFLECT); |
681 | + return dam; | |
652 | 682 | } |
653 | 683 | |
654 | -void spell_RF5_BO_PLAS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
684 | +int spell_RF5_BO_PLAS(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
655 | 685 | { |
656 | 686 | int dam; |
657 | 687 | disturb(1, 1); |
658 | 688 | if (blind) |
659 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
689 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
660 | 690 | |
661 | 691 | else |
662 | - msg_format(_("%^sがプラズマ・ボルトの呪文を唱えた。", "%^s casts a plasma bolt."), m_name); | |
692 | + msg_format(_("%^s??v???Y?}?E?{???g????????B", "%^s casts a plasma bolt."), m_name); | |
663 | 693 | |
664 | 694 | dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3)); |
665 | 695 | bolt(m_idx, GF_PLASMA, dam, MS_BOLT_PLASMA, learnable); |
666 | 696 | update_smart_learn(m_idx, DRS_REFLECT); |
697 | + return dam; | |
667 | 698 | } |
668 | 699 | |
669 | -void spell_RF5_BO_ICEE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
700 | +int spell_RF5_BO_ICEE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
670 | 701 | { |
671 | 702 | int dam; |
672 | 703 | disturb(1, 1); |
673 | 704 | if (blind) |
674 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
705 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
675 | 706 | else |
676 | - msg_format(_("%^sが極寒の矢の呪文を唱えた。", "%^s casts an ice bolt."), m_name); | |
707 | + msg_format(_("%^s?????????????B", "%^s casts an ice bolt."), m_name); | |
677 | 708 | |
678 | 709 | dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3)); |
679 | 710 | bolt(m_idx, GF_ICE, dam, MS_BOLT_ICE, learnable); |
680 | 711 | update_smart_learn(m_idx, DRS_COLD); |
681 | 712 | update_smart_learn(m_idx, DRS_REFLECT); |
713 | + return dam; | |
682 | 714 | } |
683 | 715 | |
684 | 716 | |
685 | -void spell_RF5_MISSILE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
717 | +int spell_RF5_MISSILE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx, bool learnable) | |
686 | 718 | { |
687 | 719 | int dam; |
688 | 720 | disturb(1, 1); |
689 | 721 | if (blind) |
690 | - msg_format(_("%^sが何かをつぶやいた。", "%^s mumbles."), m_name); | |
722 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
691 | 723 | else |
692 | - msg_format(_("%^sがマジック・ミサイルの呪文を唱えた。", "%^s casts a magic missile."), m_name); | |
724 | + msg_format(_("%^s??}?W?b?N?E?~?T?C??????????B", "%^s casts a magic missile."), m_name); | |
693 | 725 | |
694 | 726 | dam = damroll(2, 6) + (rlev / 3); |
695 | 727 | bolt(m_idx, GF_MISSILE, dam, MS_MAGIC_MISSILE, learnable); |
696 | 728 | update_smart_learn(m_idx, DRS_REFLECT); |
697 | -} | |
\ No newline at end of file | ||
729 | + return dam; | |
730 | +} | |
731 | + | |
732 | +void spell_RF5_SCARE(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx) | |
733 | +{ | |
734 | + disturb(1, 1); | |
735 | + | |
736 | + if (blind) | |
737 | + msg_format(_("%^s??????????A????????????B", "%^s mumbles, and you hear scary noises."), m_name); | |
738 | + else | |
739 | + msg_format(_("%^s????????o????o???B", "%^s casts a fearful illusion."), m_name); | |
740 | + | |
741 | + if (p_ptr->resist_fear) | |
742 | + { | |
743 | + msg_print(_("?????|??N???????B", "You refuse to be frightened.")); | |
744 | + } | |
745 | + else if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
746 | + { | |
747 | + msg_print(_("?????|??N???????B", "You refuse to be frightened.")); | |
748 | + } | |
749 | + else | |
750 | + { | |
751 | + (void)set_afraid(p_ptr->afraid + randint0(4) + 4); | |
752 | + } | |
753 | + learn_spell(MS_SCARE); | |
754 | + update_smart_learn(m_idx, DRS_FEAR); | |
755 | +} | |
756 | + | |
757 | +void spell_RF5_BLIND(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx) | |
758 | +{ | |
759 | + disturb(1, 1); | |
760 | + | |
761 | + if (blind) | |
762 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
763 | + else | |
764 | + msg_format(_("%^s????????????????????I", | |
765 | + "%^s casts a spell, burning your eyes!"), m_name); | |
766 | + | |
767 | + if (p_ptr->resist_blind) | |
768 | + { | |
769 | + msg_print(_("???????????I", "You are unaffected!")); | |
770 | + } | |
771 | + else if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
772 | + { | |
773 | + msg_print(_("????????????I", "You resist the effects!")); | |
774 | + } | |
775 | + else | |
776 | + { | |
777 | + (void)set_blind(12 + randint0(4)); | |
778 | + } | |
779 | + learn_spell(MS_BLIND); | |
780 | + update_smart_learn(m_idx, DRS_BLIND); | |
781 | +} | |
782 | + | |
783 | +void spell_RF5_CONF(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx) | |
784 | +{ | |
785 | + disturb(1, 1); | |
786 | + | |
787 | + if (blind) | |
788 | + msg_format(_("%^s??????????A???Y???????B", | |
789 | + "%^s mumbles, and you hear puzzling noises."), m_name); | |
790 | + else | |
791 | + msg_format(_("%^s??U?f?I???o????o???B", | |
792 | + "%^s creates a mesmerising illusion."), m_name); | |
793 | + | |
794 | + if (p_ptr->resist_conf) | |
795 | + { | |
796 | + msg_print(_("?????o???????????B", "You disbelieve the feeble spell.")); | |
797 | + } | |
798 | + else if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
799 | + { | |
800 | + msg_print(_("?????o???????????B", "You disbelieve the feeble spell.")); | |
801 | + } | |
802 | + else | |
803 | + { | |
804 | + (void)set_confused(p_ptr->confused + randint0(4) + 4); | |
805 | + } | |
806 | + learn_spell(MS_CONF); | |
807 | + update_smart_learn(m_idx, DRS_CONF); | |
808 | +} | |
809 | + | |
810 | +void spell_RF5_SLOW(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx) | |
811 | +{ | |
812 | + disturb(1, 1); | |
813 | + | |
814 | + msg_format(_("%^s??????????z????????I", | |
815 | + "%^s drains power from your muscles!"), m_name); | |
816 | + | |
817 | + if (p_ptr->free_act) | |
818 | + { | |
819 | + msg_print(_("???????????I", "You are unaffected!")); | |
820 | + } | |
821 | + else if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
822 | + { | |
823 | + msg_print(_("????????????I", "You resist the effects!")); | |
824 | + } | |
825 | + else | |
826 | + { | |
827 | + (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); | |
828 | + } | |
829 | + learn_spell(MS_SLOW); | |
830 | + update_smart_learn(m_idx, DRS_FREE); | |
831 | +} | |
832 | + | |
833 | +void spell_RF5_HOLD(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int y, int x, int m_idx) | |
834 | +{ | |
835 | + disturb(1, 1); | |
836 | + | |
837 | + if (blind) | |
838 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
839 | + else | |
840 | + msg_format(_("%^s????????????????I", "%^s stares deep into your eyes!"), m_name); | |
841 | + | |
842 | + if (p_ptr->free_act) | |
843 | + { | |
844 | + msg_print(_("???????????I", "You are unaffected!")); | |
845 | + } | |
846 | + else if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
847 | + { | |
848 | + msg_format(_("????????????I", "You resist the effects!")); | |
849 | + } | |
850 | + else | |
851 | + { | |
852 | + (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4); | |
853 | + } | |
854 | + learn_spell(MS_SLEEP); | |
855 | + update_smart_learn(m_idx, DRS_FREE); | |
856 | +} | |
857 | + | |
858 | +void spell_RF6_HASTE(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx) | |
859 | +{ | |
860 | + disturb(1, 1); | |
861 | + if (blind) | |
862 | + { | |
863 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
864 | + } | |
865 | + else | |
866 | + { | |
867 | + msg_format(_("%^s???????O??????B", "%^s concentrates on %s body."), m_name); | |
868 | + } | |
869 | + | |
870 | + /* Allow quick speed increases to base+10 */ | |
871 | + if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100)) | |
872 | + { | |
873 | + msg_format(_("%^s??????????B", "%^s starts moving faster."), m_name); | |
874 | + } | |
875 | +} | |
876 | + | |
877 | +int spell_RF6_HAND_DOOM(bool blind, cptr m_name, monster_type* m_ptr, int y, int x, int m_idx, bool learnable) | |
878 | +{ | |
879 | + int dam; | |
880 | + disturb(1, 1); | |
881 | + msg_format(_("%^s???j?????????I", "%^s invokes the Hand of Doom!"), m_name); | |
882 | + dam = (((s32b)((40 + randint1(20)) * (p_ptr->chp))) / 100); | |
883 | + breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable); | |
884 | + return dam; | |
885 | +} | |
886 | + | |
887 | +void spell_RF6_HEAL(bool blind, bool seen, cptr m_name, monster_type* m_ptr,int rlev, int m_idx) | |
888 | +{ | |
889 | + disturb(1, 1); | |
890 | + | |
891 | + /* Message */ | |
892 | + if (blind) | |
893 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
894 | + else | |
895 | + msg_format(_("%^s????????W?????B", "%^s concentrates on %s wounds."), m_name); | |
896 | + | |
897 | + /* Heal some */ | |
898 | + m_ptr->hp += (rlev * 6); | |
899 | + | |
900 | + /* Fully healed */ | |
901 | + if (m_ptr->hp >= m_ptr->maxhp) | |
902 | + { | |
903 | + /* Fully healed */ | |
904 | + m_ptr->hp = m_ptr->maxhp; | |
905 | + | |
906 | + /* Message */ | |
907 | + if (seen) | |
908 | + msg_format(_("%^s???S?????I", "%^s looks completely healed!"), m_name); | |
909 | + else | |
910 | + msg_format(_("%^s???S????????I", "%^s sounds completely healed!"), m_name); | |
911 | + } | |
912 | + | |
913 | + /* Partially healed */ | |
914 | + else | |
915 | + { | |
916 | + /* Message */ | |
917 | + if (seen) | |
918 | + msg_format(_("%^s?????????????B", "%^s looks healthier."), m_name); | |
919 | + else | |
920 | + msg_format(_("%^s?????????????B", "%^s sounds healthier."), m_name); | |
921 | + } | |
922 | + | |
923 | + /* Redraw (later) if needed */ | |
924 | + if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH); | |
925 | + if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH); | |
926 | + | |
927 | + /* Cancel fear */ | |
928 | + if (MON_MONFEAR(m_ptr)) | |
929 | + { | |
930 | + /* Cancel fear */ | |
931 | + (void)set_monster_monfear(m_idx, 0); | |
932 | + | |
933 | + /* Message */ | |
934 | + msg_format(_("%^s??E?C???????B", "%^s recovers %s courage."), m_name); | |
935 | + } | |
936 | +} | |
937 | +void spell_RF6_INVULNER(bool seen, cptr m_name, monster_type* m_ptr, int m_idx) | |
938 | +{ | |
939 | + disturb(1, 1); | |
940 | + | |
941 | + /* Message */ | |
942 | + if (!seen) | |
943 | + msg_format(_("%^s?????????????B", "%^s mumbles powerfully."), m_name); | |
944 | + else | |
945 | + msg_format(_("%s???????????????B", "%^s casts a Globe of Invulnerability."), m_name); | |
946 | + | |
947 | + if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE); | |
948 | +} | |
949 | + | |
950 | +void spell_RF6_BLINK(cptr m_name, int m_idx) | |
951 | +{ | |
952 | + disturb(1, 1); | |
953 | + if (teleport_barrier(m_idx)) | |
954 | + { | |
955 | + msg_format(_("???@??o???A??^s??e???|?[?g???????B", | |
956 | + "Magic barrier obstructs teleporting of %^s."), m_name); | |
957 | + } | |
958 | + else | |
959 | + { | |
960 | + msg_format(_("%^s??u??????B", "%^s blinks away."), m_name); | |
961 | + teleport_away(m_idx, 10, 0L); | |
962 | + p_ptr->update |= (PU_MONSTERS); | |
963 | + } | |
964 | +} | |
965 | + | |
966 | +void spell_RF6_TPORT(cptr m_name, int m_idx) | |
967 | +{ | |
968 | + disturb(1, 1); | |
969 | + if (teleport_barrier(m_idx)) | |
970 | + { | |
971 | + msg_format(_("???@??o???A??^s??e???|?[?g???????B", | |
972 | + "Magic barrier obstructs teleporting of %^s."), m_name); | |
973 | + } | |
974 | + else | |
975 | + { | |
976 | + msg_format(_("%^s??e???|?[?g???B", "%^s teleports away."), m_name); | |
977 | + teleport_away_followable(m_idx); | |
978 | + } | |
979 | +} | |
980 | + | |
981 | +int spell_RF6_WORLD(cptr m_name, monster_type* m_ptr, int m_idx) | |
982 | +{ | |
983 | + int who = 0; | |
984 | + disturb(1, 1); | |
985 | + if (m_ptr->r_idx == MON_DIO) who = 1; | |
986 | + else if (m_ptr->r_idx == MON_WONG) who = 3; | |
987 | + if (!process_the_world(randint1(2) + 2, who, TRUE)) return (FALSE); | |
988 | + return who; | |
989 | +} | |
990 | + | |
991 | +int spell_RF6_SPECIAL(cptr m_name, monster_type* m_ptr, monster_race* r_ptr, u32b mode, bool blind, bool direct, int y, int x, int m_idx) | |
992 | +{ | |
993 | + int k, dam, count=0; | |
994 | + | |
995 | + disturb(1, 1); | |
996 | + switch (m_ptr->r_idx) | |
997 | + { | |
998 | + case MON_OHMU: | |
999 | + /* Moved to process_monster(), like multiplication */ | |
1000 | + return -1; | |
1001 | + case MON_BANORLUPART: | |
1002 | + { | |
1003 | + int dummy_hp = (m_ptr->hp + 1) / 2; | |
1004 | + int dummy_maxhp = m_ptr->maxhp / 2; | |
1005 | + int dummy_y = m_ptr->fy; | |
1006 | + int dummy_x = m_ptr->fx; | |
1007 | + | |
1008 | + if (p_ptr->inside_arena || p_ptr->inside_battle || !summon_possible(m_ptr->fy, m_ptr->fx)) return -1; | |
1009 | + delete_monster_idx(cave[m_ptr->fy][m_ptr->fx].m_idx); | |
1010 | + summon_named_creature(0, dummy_y, dummy_x, MON_BANOR, mode); | |
1011 | + m_list[hack_m_idx_ii].hp = dummy_hp; | |
1012 | + m_list[hack_m_idx_ii].maxhp = dummy_maxhp; | |
1013 | + summon_named_creature(0, dummy_y, dummy_x, MON_LUPART, mode); | |
1014 | + m_list[hack_m_idx_ii].hp = dummy_hp; | |
1015 | + m_list[hack_m_idx_ii].maxhp = dummy_maxhp; | |
1016 | + | |
1017 | + msg_print(_("?w?o?[?m?[???E???p?[?g?x??????I","Banor=Rupart splits in two person!")); | |
1018 | + break; | |
1019 | + } | |
1020 | + | |
1021 | + case MON_BANOR: | |
1022 | + case MON_LUPART: | |
1023 | + { | |
1024 | + int dummy_hp = 0; | |
1025 | + int dummy_maxhp = 0; | |
1026 | + int dummy_y = m_ptr->fy; | |
1027 | + int dummy_x = m_ptr->fx; | |
1028 | + | |
1029 | + if (!r_info[MON_BANOR].cur_num || !r_info[MON_LUPART].cur_num) return (FALSE); | |
1030 | + for (k = 1; k < m_max; k++) | |
1031 | + { | |
1032 | + if (m_list[k].r_idx == MON_BANOR || m_list[k].r_idx == MON_LUPART) | |
1033 | + { | |
1034 | + dummy_hp += m_list[k].hp; | |
1035 | + dummy_maxhp += m_list[k].maxhp; | |
1036 | + if (m_list[k].r_idx != m_ptr->r_idx) | |
1037 | + { | |
1038 | + dummy_y = m_list[k].fy; | |
1039 | + dummy_x = m_list[k].fx; | |
1040 | + } | |
1041 | + delete_monster_idx(k); | |
1042 | + } | |
1043 | + } | |
1044 | + summon_named_creature(0, dummy_y, dummy_x, MON_BANORLUPART, mode); | |
1045 | + m_list[hack_m_idx_ii].hp = dummy_hp; | |
1046 | + m_list[hack_m_idx_ii].maxhp = dummy_maxhp; | |
1047 | + | |
1048 | + msg_print(_("?w?o?[?m?[???x??w???p?[?g?x???????I", "Banor and Rupart combine into one!")); | |
1049 | + break; | |
1050 | + } | |
1051 | + | |
1052 | + case MON_ROLENTO: | |
1053 | + if (blind) | |
1054 | + msg_format(_("%^s???????????B", "%^s spreads something."), m_name); | |
1055 | + else | |
1056 | + msg_format(_("%^s????e???????B", "%^s throws some hand grenades."), m_name); | |
1057 | + | |
1058 | + { | |
1059 | + int num = 1 + randint1(3); | |
1060 | + | |
1061 | + for (k = 0; k < num; k++) | |
1062 | + { | |
1063 | + count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, mode); | |
1064 | + } | |
1065 | + } | |
1066 | + | |
1067 | + if (blind && count) | |
1068 | + msg_print(_("????????????????????B", "You hear many things are scattered nearby.")); | |
1069 | + | |
1070 | + break; | |
1071 | + | |
1072 | + default: | |
1073 | + if (r_ptr->d_char == 'B') | |
1074 | + { | |
1075 | + disturb(1, 1); | |
1076 | + if (one_in_(3) || !direct) | |
1077 | + { | |
1078 | + msg_format(_("%^s???R??E??????", "%^s suddenly go out of your sight!"), m_name); | |
1079 | + teleport_away(m_idx, 10, TELEPORT_NONMAGICAL); | |
1080 | + p_ptr->update |= (PU_MONSTERS); | |
1081 | + } | |
1082 | + else | |
1083 | + { | |
1084 | + int get_damage = 0; | |
1085 | + bool fear; /* dummy */ | |
1086 | + | |
1087 | + msg_format(_("%^s??????????????????????B", | |
1088 | + "%^s holds you, and drops from the sky."), m_name); | |
1089 | + dam = damroll(4, 8); | |
1090 | + teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE); | |
1091 | + | |
1092 | + sound(SOUND_FALL); | |
1093 | + | |
1094 | + if (p_ptr->levitation) | |
1095 | + { | |
1096 | + msg_print(_("???????????n???B", "You float gently down to the ground.")); | |
1097 | + } | |
1098 | + else | |
1099 | + { | |
1100 | + msg_print(_("??????n???@???????B", "You crashed into the ground.")); | |
1101 | + dam += damroll(6, 8); | |
1102 | + } | |
1103 | + | |
1104 | + /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary. | |
1105 | + -- henkma | |
1106 | + */ | |
1107 | + get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1); | |
1108 | + if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead) | |
1109 | + { | |
1110 | +#ifdef JP | |
1111 | + msg_format("?U????sゥ?g???????I", m_name); | |
1112 | +#else | |
1113 | + char m_name_self[80]; | |
1114 | + | |
1115 | + /* hisself */ | |
1116 | + monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE); | |
1117 | + | |
1118 | + msg_format("The attack of %s has wounded %s!", m_name, m_name_self); | |
1119 | +#endif | |
1120 | + project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1); | |
1121 | + set_tim_eyeeye(p_ptr->tim_eyeeye - 5, TRUE); | |
1122 | + } | |
1123 | + | |
1124 | + if (p_ptr->riding) mon_take_hit_mon(p_ptr->riding, dam, &fear, extract_note_dies(real_r_ptr(&m_list[p_ptr->riding])), m_idx); | |
1125 | + } | |
1126 | + break; | |
1127 | + } | |
1128 | + | |
1129 | + /* Something is wrong */ | |
1130 | + else return -1; | |
1131 | + } | |
1132 | + return dam; | |
1133 | +} | |
1134 | + | |
1135 | + | |
1136 | +void spell_RF6_TELE_TO(cptr m_name, monster_type* m_ptr) | |
1137 | +{ | |
1138 | + disturb(1, 1); | |
1139 | + msg_format(_("%^s????????????B", "%^s commands you to return."), m_name); | |
1140 | + | |
1141 | + teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE); | |
1142 | + learn_spell(MS_TELE_TO); | |
1143 | +} | |
1144 | + | |
1145 | +void spell_RF6_TELE_AWAY(cptr m_name, int m_idx) | |
1146 | +{ | |
1147 | + disturb(1, 1); | |
1148 | + | |
1149 | + msg_format(_("%^s??e???|?[?g??????B", "%^s teleports you away."), m_name); | |
1150 | + if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON)) | |
1151 | + msg_print(_("????`", "")); | |
1152 | + | |
1153 | + learn_spell(MS_TELE_AWAY); | |
1154 | + teleport_player_away(m_idx, 100); | |
1155 | +} | |
1156 | + | |
1157 | +void spell_RF6_TELE_LEVEL(bool blind, cptr m_name, int m_idx, int rlev) | |
1158 | +{ | |
1159 | + disturb(1, 1); | |
1160 | + | |
1161 | + if (blind) | |
1162 | + msg_format(_("%^s????????t???????B", "%^s mumbles strangely."), m_name); | |
1163 | + else | |
1164 | + msg_format(_("%^s?????????w????B", "%^s gestures at your feet."), m_name); | |
1165 | + | |
1166 | + if (p_ptr->resist_nexus) | |
1167 | + { | |
1168 | + msg_print(_("???????????I", "You are unaffected!")); | |
1169 | + } | |
1170 | + else if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
1171 | + { | |
1172 | + msg_print(_("????????????I", "You resist the effects!")); | |
1173 | + } | |
1174 | + else | |
1175 | + { | |
1176 | + teleport_level(0); | |
1177 | + } | |
1178 | + learn_spell(MS_TELE_LEVEL); | |
1179 | + update_smart_learn(m_idx, DRS_NEXUS); | |
1180 | +} | |
1181 | + | |
1182 | +int spell_RF6_PSY_SPEAR(bool blind, cptr m_name, monster_race* r_ptr, int rlev, int m_idx, bool learnable) | |
1183 | +{ | |
1184 | + int dam; | |
1185 | + disturb(1, 1); | |
1186 | + if (blind) | |
1187 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1188 | + else | |
1189 | + msg_format(_("%^s??????????B", "%^s throw a Psycho-Spear."), m_name); | |
1190 | + | |
1191 | + dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 150) : (randint1(rlev * 3 / 2) + 100); | |
1192 | + beam(m_idx, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, learnable); | |
1193 | + return dam; | |
1194 | +} | |
1195 | + | |
1196 | +void spell_RF6_DARKNESS(bool blind, cptr m_name, bool can_use_lite_area) | |
1197 | +{ | |
1198 | + disturb(1, 1); | |
1199 | + | |
1200 | + if (blind) | |
1201 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1202 | + else if (can_use_lite_area) | |
1203 | + msg_format(_("%^s????????????B", "%^s cast a spell to light up."), m_name); | |
1204 | + else | |
1205 | + msg_format(_("%^s??????????U???B", "%^s gestures in shadow."), m_name); | |
1206 | + | |
1207 | + if (can_use_lite_area) (void)lite_area(0, 3); | |
1208 | + else | |
1209 | + { | |
1210 | + learn_spell(MS_DARKNESS); | |
1211 | + (void)unlite_area(0, 3); | |
1212 | + } | |
1213 | +} | |
1214 | + | |
1215 | +void spell_RF6_TRAPS(bool blind, cptr m_name, int y, int x) | |
1216 | +{ | |
1217 | + disturb(1, 1); | |
1218 | + | |
1219 | + if (blind) | |
1220 | + msg_format(_("%^s?????????????????B", | |
1221 | + "%^s mumbles, and then cackles evilly."), m_name); | |
1222 | + else | |
1223 | + msg_format(_("%^s???????????????B", | |
1224 | + "%^s casts a spell and cackles evilly."), m_name); | |
1225 | + | |
1226 | + learn_spell(MS_MAKE_TRAP); | |
1227 | + (void)trap_creation(y, x); | |
1228 | +} | |
1229 | + | |
1230 | +void spell_RF6_FORGET(cptr m_name, int rlev) | |
1231 | +{ | |
1232 | + disturb(1, 1); | |
1233 | + | |
1234 | + msg_format(_("%^s???????L?????????????B", | |
1235 | + "%^s tries to blank your mind."), m_name); | |
1236 | + | |
1237 | + if (randint0(100 + rlev / 2) < p_ptr->skill_sav) | |
1238 | + { | |
1239 | + msg_print(_("????????????I", "You resist the effects!")); | |
1240 | + } | |
1241 | + else if (lose_all_info()) | |
1242 | + { | |
1243 | + msg_print(_("?L???????????B", "Your memories fade away.")); | |
1244 | + } | |
1245 | + learn_spell(MS_FORGET); | |
1246 | +} | |
1247 | + | |
1248 | +void spell_RF6_RAISE_DEAD(bool blind, cptr m_name, int m_idx, monster_type* m_ptr) | |
1249 | +{ | |
1250 | + disturb(1, 1); | |
1251 | + | |
1252 | + if (blind) | |
1253 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1254 | + else | |
1255 | + msg_format(_("%^s???メ????????????B", | |
1256 | + "%^s casts a spell to revive corpses."), m_name); | |
1257 | + | |
1258 | + animate_dead(m_idx, m_ptr->fy, m_ptr->fx); | |
1259 | +} | |
1260 | + | |
1261 | +void spell_RF6_S_KIN(bool blind, cptr m_name, monster_type* m_ptr, monster_race* r_ptr, int m_idx, int y, int x, int rlev, u32b mode) | |
1262 | +{ | |
1263 | + int count = 0, k; | |
1264 | + disturb(1, 1); | |
1265 | + if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT) | |
1266 | + { | |
1267 | + if (blind) | |
1268 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1269 | + else | |
1270 | + msg_format(_("%^s??_???W????????????B", | |
1271 | + "%^s magically summons guardians of dungeons."), m_name); | |
1272 | + } | |
1273 | + else | |
1274 | + { | |
1275 | + if (blind) | |
1276 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1277 | + else | |
1278 | +#ifdef JP | |
1279 | + msg_format("%^s????@??s??????B", | |
1280 | + m_name, | |
1281 | + ((r_ptr->flags1) & RF1_UNIQUE ? | |
1282 | + "??? : "????)); | |
1283 | +#else | |
1284 | + msg_format("%^s magically summons %s %s.", | |
1285 | + m_name, m_poss, | |
1286 | + ((r_ptr->flags1) & RF1_UNIQUE ? | |
1287 | + "minions" : "kin")); | |
1288 | +#endif | |
1289 | + } | |
1290 | + | |
1291 | + switch (m_ptr->r_idx) | |
1292 | + { | |
1293 | + case MON_MENELDOR: | |
1294 | + case MON_GWAIHIR: | |
1295 | + case MON_THORONDOR: | |
1296 | + { | |
1297 | + int num = 4 + randint1(3); | |
1298 | + for (k = 0; k < num; k++) | |
1299 | + { | |
1300 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1301 | + } | |
1302 | + } | |
1303 | + break; | |
1304 | + | |
1305 | + case MON_BULLGATES: | |
1306 | + { | |
1307 | + int num = 2 + randint1(3); | |
1308 | + for (k = 0; k < num; k++) | |
1309 | + { | |
1310 | + count += summon_named_creature(m_idx, y, x, MON_IE, mode); | |
1311 | + } | |
1312 | + } | |
1313 | + break; | |
1314 | + | |
1315 | + case MON_SERPENT: | |
1316 | + case MON_ZOMBI_SERPENT: | |
1317 | + { | |
1318 | + int num = 2 + randint1(3); | |
1319 | + | |
1320 | + if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6)) | |
1321 | + { | |
1322 | + msg_print(_("?n??????????o???I", "Water blew off from the ground!")); | |
1323 | + fire_ball_hide(GF_WATER_FLOW, 0, 3, 8); | |
1324 | + } | |
1325 | + | |
1326 | + for (k = 0; k < num; k++) | |
1327 | + { | |
1328 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1329 | + } | |
1330 | + } | |
1331 | + break; | |
1332 | + | |
1333 | + case MON_CALDARM: | |
1334 | + { | |
1335 | + int num = randint1(3); | |
1336 | + for (k = 0; k < num; k++) | |
1337 | + { | |
1338 | + count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode); | |
1339 | + } | |
1340 | + } | |
1341 | + break; | |
1342 | + | |
1343 | + case MON_LOUSY: | |
1344 | + { | |
1345 | + int num = 2 + randint1(3); | |
1346 | + for (k = 0; k < num; k++) | |
1347 | + { | |
1348 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP); | |
1349 | + } | |
1350 | + } | |
1351 | + break; | |
1352 | + | |
1353 | + default: | |
1354 | + summon_kin_type = r_ptr->d_char; /* Big hack */ | |
1355 | + | |
1356 | + for (k = 0; k < 4; k++) | |
1357 | + { | |
1358 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, PM_ALLOW_GROUP); | |
1359 | + } | |
1360 | + break; | |
1361 | + } | |
1362 | + | |
1363 | + if (blind && count) | |
1364 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1365 | +} | |
1366 | + | |
1367 | +void spell_RF6_S_CYBER(bool blind, cptr m_name, int m_idx, int y, int x) | |
1368 | +{ | |
1369 | + int count = 0; | |
1370 | + disturb(1, 1); | |
1371 | + | |
1372 | + if (blind) | |
1373 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1374 | + else | |
1375 | + msg_format(_("%^s??T?C?o?[?f?[??????????I", | |
1376 | + "%^s magically summons Cyberdemons!"), m_name); | |
1377 | + | |
1378 | + count = summon_cyber(m_idx, y, x); | |
1379 | + | |
1380 | + if (blind && count) | |
1381 | + msg_print(_("?????????????B", "You hear heavy steps nearby.")); | |
1382 | +} | |
1383 | + | |
1384 | +void spell_RF6_S_MONSTER(bool blind, cptr m_name, int m_idx, int y, int x, int rlev) | |
1385 | +{ | |
1386 | + int k, count = 0; | |
1387 | + disturb(1, 1); | |
1388 | + | |
1389 | + if (blind) | |
1390 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1391 | + else | |
1392 | + msg_format(_("%^s????@??????????I", "%^s magically summons help!"), m_name); | |
1393 | + | |
1394 | + for (k = 0; k < 1; k++) | |
1395 | + { | |
1396 | + count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1397 | + } | |
1398 | + if (blind && count) | |
1399 | + msg_print(_("??????????????B", "You hear something appear nearby.")); | |
1400 | +} | |
1401 | + | |
1402 | +void spell_RF6_S_MONSTERS(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6) | |
1403 | +{ | |
1404 | + int k, count = 0; | |
1405 | + disturb(1, 1); | |
1406 | + | |
1407 | + if (blind) | |
1408 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1409 | + else | |
1410 | + msg_format(_("%^s????@??????X?^?[??????I", "%^s magically summons monsters!"), m_name); | |
1411 | + | |
1412 | + for (k = 0; k < s_num_6; k++) | |
1413 | + { | |
1414 | + count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1415 | + } | |
1416 | + | |
1417 | + if (blind && count) | |
1418 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1419 | +} | |
1420 | + | |
1421 | +void spell_RF6_S_ANT(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6) | |
1422 | +{ | |
1423 | + int k, count = 0; | |
1424 | + disturb(1, 1); | |
1425 | + | |
1426 | + if (blind) | |
1427 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1428 | + else | |
1429 | + msg_format(_("%^s????@??A????????B", "%^s magically summons ants."), m_name); | |
1430 | + | |
1431 | + for (k = 0; k < s_num_6; k++) | |
1432 | + { | |
1433 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, PM_ALLOW_GROUP); | |
1434 | + } | |
1435 | + | |
1436 | + if (blind && count) | |
1437 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1438 | +} | |
1439 | + | |
1440 | +void spell_RF6_S_SPIDER(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6) | |
1441 | +{ | |
1442 | + int k, count = 0; | |
1443 | + disturb(1, 1); | |
1444 | + | |
1445 | + if (blind) | |
1446 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1447 | + else | |
1448 | + msg_format(_("%^s????@??N????????B", "%^s magically summons spiders."), m_name); | |
1449 | + | |
1450 | + for (k = 0; k < s_num_6; k++) | |
1451 | + { | |
1452 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, PM_ALLOW_GROUP); | |
1453 | + } | |
1454 | + | |
1455 | + if (blind && count) | |
1456 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1457 | +} | |
1458 | + | |
1459 | +void spell_RF6_S_HOUND(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4) | |
1460 | +{ | |
1461 | + int k, count = 0; | |
1462 | + disturb(1, 1); | |
1463 | + | |
1464 | + if (blind) | |
1465 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1466 | + else | |
1467 | + msg_format(_("%^s????@??n?E???h??????B", "%^s magically summons hounds."), m_name); | |
1468 | + | |
1469 | + for (k = 0; k < s_num_4; k++) | |
1470 | + { | |
1471 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, PM_ALLOW_GROUP); | |
1472 | + } | |
1473 | + | |
1474 | + if (blind && count) | |
1475 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1476 | +} | |
1477 | + | |
1478 | +void spell_RF6_S_HYDRA(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4) | |
1479 | +{ | |
1480 | + int k, count = 0; | |
1481 | + disturb(1, 1); | |
1482 | + | |
1483 | + if (blind) | |
1484 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1485 | + else | |
1486 | + msg_format(_("%^s????@??q?h????????B", "%^s magically summons hydras."), m_name); | |
1487 | + | |
1488 | + for (k = 0; k < s_num_4; k++) | |
1489 | + { | |
1490 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, PM_ALLOW_GROUP); | |
1491 | + } | |
1492 | + if (blind && count) | |
1493 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1494 | +} | |
1495 | + | |
1496 | +void spell_RF6_S_ANGEL(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, int y, int x, int rlev) | |
1497 | +{ | |
1498 | + int k, count = 0; | |
1499 | + int num = 1; | |
1500 | + | |
1501 | + disturb(1, 1); | |
1502 | + | |
1503 | + if (blind) | |
1504 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1505 | + else | |
1506 | + msg_format(_("%^s????@??V???????I", "%^s magically summons an angel!"), m_name); | |
1507 | + | |
1508 | + if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band) | |
1509 | + { | |
1510 | + num += r_ptr->level / 40; | |
1511 | + } | |
1512 | + | |
1513 | + for (k = 0; k < num; k++) | |
1514 | + { | |
1515 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, PM_ALLOW_GROUP); | |
1516 | + } | |
1517 | + | |
1518 | + if (count < 2) | |
1519 | + { | |
1520 | + if (blind && count) | |
1521 | + msg_print(_("??????????????B", "You hear something appear nearby.")); | |
1522 | + } | |
1523 | + else | |
1524 | + { | |
1525 | + if (blind) | |
1526 | + msg_print(_("?????????????????B", "You hear many things appear nearby.")); | |
1527 | + } | |
1528 | +} | |
1529 | + | |
1530 | +void spell_RF6_S_DEMON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev) | |
1531 | +{ | |
1532 | + int k, count = 0; | |
1533 | + disturb(1, 1); | |
1534 | + | |
1535 | + if (blind) | |
1536 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1537 | + else | |
1538 | + msg_format(_("%^s????@?????{????????????I", | |
1539 | + "%^s magically summons a demon from the Courts of Chaos!"), m_name); | |
1540 | + | |
1541 | + for (k = 0; k < 1; k++) | |
1542 | + { | |
1543 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, PM_ALLOW_GROUP); | |
1544 | + } | |
1545 | + | |
1546 | + if (blind && count) | |
1547 | + msg_print(_("??????????????B", "You hear something appear nearby.")); | |
1548 | +} | |
1549 | + | |
1550 | +void spell_RF6_S_UNDEAD(bool blind, cptr m_name, int m_idx, int y, int x, int rlev) | |
1551 | +{ | |
1552 | + int k, count = 0; | |
1553 | + disturb(1, 1); | |
1554 | + | |
1555 | + if (blind) | |
1556 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1557 | + else | |
1558 | + msg_format(_("%^s????@??A???f?b?h???G??????I", | |
1559 | + "%^s magically summons an undead adversary!"), m_name); | |
1560 | + | |
1561 | + for (k = 0; k < 1; k++) | |
1562 | + { | |
1563 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, PM_ALLOW_GROUP); | |
1564 | + } | |
1565 | + | |
1566 | + if (blind && count) | |
1567 | + msg_print(_("??????????????B", "You hear something appear nearby.")); | |
1568 | +} | |
1569 | + | |
1570 | +void spell_RF6_S_DRAGON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev) | |
1571 | +{ | |
1572 | + int k, count = 0; | |
1573 | + disturb(1, 1); | |
1574 | + | |
1575 | + if (blind) | |
1576 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1577 | + else | |
1578 | + msg_format(_("%^s????@??h???S????????I", "%^s magically summons a dragon!"), m_name); | |
1579 | + | |
1580 | + for (k = 0; k < 1; k++) | |
1581 | + { | |
1582 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, PM_ALLOW_GROUP); | |
1583 | + } | |
1584 | + if (blind && count) | |
1585 | + msg_print(_("??????????????B", "You hear something appear nearby.")); | |
1586 | +} | |
1587 | + | |
1588 | +void spell_RF6_S_HI_UNDEAD(monster_type* m_ptr, bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6, u32b mode) | |
1589 | +{ | |
1590 | + int k, count = 0; | |
1591 | + disturb(1, 1); | |
1592 | + | |
1593 | + if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && ((r_info[MON_NAZGUL].cur_num + 2) < r_info[MON_NAZGUL].max_num)) | |
1594 | + { | |
1595 | + int cy = y; | |
1596 | + int cx = x; | |
1597 | + | |
1598 | + if (blind) | |
1599 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1600 | + else | |
1601 | + msg_format(_("%^s????@??H?S????????I", "%^s magically summons rangers of Nazgul!"), m_name); | |
1602 | + | |
1603 | + msg_print(NULL); | |
1604 | + | |
1605 | + for (k = 0; k < 30; k++) | |
1606 | + { | |
1607 | + if (!summon_possible(cy, cx) || !cave_empty_bold(cy, cx)) | |
1608 | + { | |
1609 | + int j; | |
1610 | + for (j = 100; j > 0; j--) | |
1611 | + { | |
1612 | + scatter(&cy, &cx, y, x, 2, 0); | |
1613 | + if (cave_empty_bold(cy, cx)) break; | |
1614 | + } | |
1615 | + if (!j) break; | |
1616 | + } | |
1617 | + if (!cave_empty_bold(cy, cx)) continue; | |
1618 | + | |
1619 | + if (summon_named_creature(m_idx, cy, cx, MON_NAZGUL, mode)) | |
1620 | + { | |
1621 | + y = cy; | |
1622 | + x = cx; | |
1623 | + count++; | |
1624 | + if (count == 1) | |
1625 | + msg_format(_("?u?H?S???d???A?i?Y?O???E?u???b?N?I?v", | |
1626 | + "A Nazgul says 'Nazgul-Rangers Number %d, Nazgul-Black!'"), count); | |
1627 | + else | |
1628 | + msg_format(_("?u????d???A?i?Y?O???E?u???b?N?I?v", | |
1629 | + "Another one says 'Number %d, Nazgul-Black!'"), count); | |
1630 | + | |
1631 | + msg_print(NULL); | |
1632 | + } | |
1633 | + } | |
1634 | + msg_format(_("?u%d?l?????A?????O?????W???[?I?v", | |
1635 | + "They say 'The %d meets! We are the Ring-Ranger!'."), count); | |
1636 | + msg_print(NULL); | |
1637 | + } | |
1638 | + else | |
1639 | + { | |
1640 | + if (blind) | |
1641 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1642 | + else | |
1643 | + msg_format(_("%^s????@?????A???f?b?h??????I", | |
1644 | + "%^s magically summons greater undead!"), m_name); | |
1645 | + | |
1646 | + for (k = 0; k < s_num_6; k++) | |
1647 | + { | |
1648 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1649 | + } | |
1650 | + } | |
1651 | + if (blind && count) | |
1652 | + { | |
1653 | + msg_print(_("???????????????????????B", | |
1654 | + "You hear many creepy things appear nearby.")); | |
1655 | + } | |
1656 | +} | |
1657 | + | |
1658 | + | |
1659 | +void spell_RF6_S_HI_DRAGON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4) | |
1660 | +{ | |
1661 | + int k, count = 0; | |
1662 | + disturb(1, 1); | |
1663 | + | |
1664 | + if (blind) | |
1665 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1666 | + else | |
1667 | + msg_format(_("%^s????@????h???S????????I", "%^s magically summons ancient dragons!"), m_name); | |
1668 | + | |
1669 | + for (k = 0; k < s_num_4; k++) | |
1670 | + { | |
1671 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1672 | + } | |
1673 | + if (blind && count) | |
1674 | + { | |
1675 | + msg_print(_("??????????????????????B", | |
1676 | + "You hear many powerful things appear nearby.")); | |
1677 | + } | |
1678 | +} | |
1679 | + | |
1680 | +void spell_RF6_S_AMBERITES(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4) | |
1681 | +{ | |
1682 | + int k, count = 0; | |
1683 | + disturb(1, 1); | |
1684 | + | |
1685 | + if (blind) | |
1686 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1687 | + else | |
1688 | + msg_format(_("%^s??A???o?[?????????I", "%^s magically summons Lords of Amber!"), m_name); | |
1689 | + | |
1690 | + for (k = 0; k < s_num_4; k++) | |
1691 | + { | |
1692 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1693 | + } | |
1694 | + if (blind && count) | |
1695 | + { | |
1696 | + msg_print(_("?s?????????????????B", "You hear immortal beings appear nearby.")); | |
1697 | + } | |
1698 | +} | |
1699 | + | |
1700 | +void spell_RF6_S_UNIQUE(bool blind, cptr m_name, int m_idx, monster_type* m_ptr, int y, int x, int rlev, int s_num_4) | |
1701 | +{ | |
1702 | + int k, count = 0; | |
1703 | + bool uniques_are_summoned = FALSE; | |
1704 | + int non_unique_type = SUMMON_HI_UNDEAD; | |
1705 | + | |
1706 | + disturb(1, 1); | |
1707 | + | |
1708 | + if (blind) | |
1709 | + msg_format(_("%^s??????????B", "%^s mumbles."), m_name); | |
1710 | + else | |
1711 | + msg_format(_("%^s????@??????G??????I", "%^s magically summons special opponents!"), m_name); | |
1712 | + | |
1713 | + for (k = 0; k < s_num_4; k++) | |
1714 | + { | |
1715 | + count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1716 | + } | |
1717 | + | |
1718 | + if (count) uniques_are_summoned = TRUE; | |
1719 | + | |
1720 | + if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) | |
1721 | + non_unique_type = 0; | |
1722 | + else if (m_ptr->sub_align & SUB_ALIGN_GOOD) | |
1723 | + non_unique_type = SUMMON_ANGEL; | |
1724 | + | |
1725 | + for (k = count; k < s_num_4; k++) | |
1726 | + { | |
1727 | + count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); | |
1728 | + } | |
1729 | + | |
1730 | + if (blind && count) | |
1731 | + { | |
1732 | + msg_format(_("????s??????????????B", "You hear many %s appear nearby."), | |
1733 | + uniques_are_summoned ? _("??????, "powerful things") : _("???, "things")); | |
1734 | + } | |
1735 | +} | |
1736 | + |