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MekArcade

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A Mech shooter expansion pack for Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault.


THERE IS NO CODE YET. JULY 2012
PROJECT IS BEING SET UP CURRENTLY!!!

You can download file releases of MekArcade project from List of release files

System Requirements

Operating System: All 32-bit MS Windows (95/98/NT/2000/XP), MacOSX, Linux

List of release files

File/Folder NameFile TypeSizeDateDownload Count
Latest 5 files
welcome.htmltext/html; charset=us-ascii7.7 KB2012-02-14 03:370
welcom1.jpgimage/jpeg; charset=binary40.2 KB2012-02-14 03:370
weapons.htmltext/html; charset=us-ascii13.9 KB2012-02-14 03:370
warnings.htmltext/html; charset=us-ascii5.2 KB2012-02-14 03:370
warnin4.jpgimage/jpeg; charset=binary30.8 KB2012-02-14 03:371
All Files
04
documents
welcome.htmltext/html; charset=us-ascii7.7 KB2012-02-14 03:370
welcom1.jpgimage/jpeg; charset=binary40.2 KB2012-02-14 03:370
weapons.htmltext/html; charset=us-ascii13.9 KB2012-02-14 03:370
warnings.htmltext/html; charset=us-ascii5.2 KB2012-02-14 03:370
warnin4.jpgimage/jpeg; charset=binary30.8 KB2012-02-14 03:371
thestory.htmltext/html; charset=us-ascii6.2 KB2012-02-14 03:370
texturing_advanced.htmltext/html; charset=us-ascii8.5 KB2012-02-14 03:370
terms.htmltext/html; charset=us-ascii3.8 KB2012-02-14 03:370
team.htmltext/html; charset=us-ascii9.5 KB2012-02-14 03:370
team.htmtext/html; charset=us-ascii9.8 KB2012-02-14 03:370
style.csstext/x-c; charset=us-ascii1.2 KB2012-02-14 03:370
setup.htmltext/html; charset=us-ascii11.7 KB2012-02-14 03:370
server.htmltext/html; charset=us-ascii12.4 KB2012-02-14 03:370
scripts.htmltext/html; charset=us-ascii9.6 KB2012-02-14 03:370
rpg.htmlapplication/xml; charset=us-ascii15.6 KB2012-02-14 03:370
recording.htmltext/html; charset=us-ascii8.9 KB2012-02-14 03:370
quickkstart.htmltext/html; charset=us-ascii12.6 KB2012-02-14 03:370
positions.htmltext/html; charset=us-ascii6.4 KB2012-02-14 03:370
play.htmltext/html; charset=us-ascii15.5 KB2012-02-14 03:370
options.jpgimage/jpeg; charset=binary60.7 KB2012-02-14 03:260
performance.htmltext/html; charset=us-ascii9.2 KB2012-02-14 03:260
network.htmltext/html; charset=us-ascii7.0 KB2012-02-14 03:260
next.htmltext/html; charset=us-ascii5.4 KB2012-02-14 03:260
multi.htmltext/html; charset=us-ascii7.2 KB2012-02-14 03:260
models.htmlapplication/xml; charset=us-ascii32.7 KB2012-02-14 03:260
mtd003_logo.jpgimage/jpeg; charset=binary18.3 KB2012-02-14 03:260
mekarcade.icoimage/x-ico; charset=binary4.2 KB2012-02-14 03:260
mek_gamemode.htmltext/html; charset=us-ascii15.5 KB2012-02-14 03:260
mek_maps.htmltext/html; charset=us-ascii8.9 KB2012-02-14 03:260
mech1.icoimage/x-ico; charset=binary6.4 KB2012-02-14 03:260
links.htmltext/html; charset=us-ascii10.9 KB2012-02-14 03:260
history.htmlapplication/xml; charset=us-ascii52.3 KB2012-02-14 03:260
game.htmltext/html; charset=us-ascii6.4 KB2012-02-14 03:260
features.htmltext/html; charset=us-ascii7.5 KB2012-02-14 03:260
featur4.jpgimage/jpeg; charset=binary35.7 KB2012-02-14 03:260
featur3.jpgimage/jpeg; charset=binary39.7 KB2012-02-14 03:260
featur2.jpgimage/jpeg; charset=binary38.5 KB2012-02-14 03:250
featur1.jpgimage/jpeg; charset=binary15.3 KB2012-02-14 03:250
featur1.gifimage/gif; charset=binary46 B2012-02-14 03:250
favicon.icoimage/x-ico; charset=binary4.2 KB2012-02-14 03:250
entities.htmltext/html; charset=us-ascii13.5 KB2012-02-14 03:250
editref.htmlapplication/xml; charset=us-ascii101.6 KB2012-02-14 03:250
editing_reference.htmtext/html; charset=us-ascii28.1 KB2012-02-14 03:250
edit_ref.htmltext/html; charset=us-ascii25.2 KB2012-02-14 03:250
edit_basic.htmltext/html; charset=us-ascii9.4 KB2012-02-14 03:250
edit.htmltext/html; charset=us-ascii11.1 KB2012-02-14 03:230
download.htmltext/html; charset=us-ascii4.6 KB2012-02-14 03:230
default.htmltext/html; charset=us-ascii10.8 KB2012-02-14 03:230
default.htmtext/html; charset=us-ascii10.8 KB2012-02-14 03:230
defaul3.jpgimage/jpeg; charset=binary16.6 KB2012-02-14 03:230
cube2logo.pngimage/png; charset=binary269.6 KB2012-02-14 03:230
cube2logo.icoimage/x-ico; charset=binary4.2 KB2012-02-14 03:230
credits.htmltext/html; charset=us-ascii9.5 KB2012-02-14 03:230
config.htmlapplication/xml; charset=us-ascii45.1 KB2012-02-14 03:231
campaign.htmltext/html; charset=us-ascii5.8 KB2012-02-14 03:230
commands.htmltext/html; charset=us-ascii38.7 KB2012-02-14 03:230
bugs.htmltext/html; charset=us-ascii6.5 KB2012-02-14 03:230
bots.htmltext/html; charset=us-ascii6.5 KB2012-02-14 03:230
bg_main.gifimage/gif; charset=binary0.9 KB2012-02-14 03:230
banner1.jpgimage/jpeg; charset=binary26.6 KB2012-02-14 03:230
about_cube.htmltext/html; charset=us-ascii10.5 KB2012-02-14 03:220
about.htmltext/html; charset=us-ascii8.0 KB2012-02-14 03:220
data
mek_help.cfgtext/plain; charset=us-ascii7.4 KB2012-02-08 07:180
mek_game.cfgtext/plain; charset=us-ascii34.3 KB2012-02-08 07:180
mek_tips.cfgtext/x-c++; charset=us-ascii2.5 KB2012-02-08 07:180
mek_test.cfgtext/plain; charset=us-ascii0.9 KB2012-02-08 07:180
mek_menus.cfgtext/x-c++; charset=us-ascii110.9 KB2012-02-08 07:180
mek_edit.cfgtext/plain; charset=us-ascii10.9 KB2012-02-08 07:180
mek_defaults.cfgtext/x-c++; charset=us-ascii17.5 KB2012-02-08 07:180
mek_content.cfgtext/plain; charset=us-ascii8.4 KB2012-02-08 07:180
mek_campaigns.cfgtext/plain; charset=us-ascii9.3 KB2012-02-08 07:180
mekarcade_readme.txttext/x-fortran; charset=us-ascii9.1 KB2012-02-08 04:160


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