A new weapon that can destroy volcanos was added.
New models were added. Capsules of invulnerability
are available. New 3D special effects were added.
A sound overload bug was fixed. The level of
details can now be modified and configuration is
saved. A new board was designed. A bug with tanks
was fixed so that they really attack. Many other
bugs were fixed. Many gameplay enhancements were
made.
The EXT_texture_env_dot3 extension is now used to draw the floor on Radeon cards (and other cards that support this). The bug that filled the screen with INVALID_OPERAND on Radeons under Windows was fixed, along with another display problem. A real font is now used instead of glBitMap. A benchmark was added, along with menu options, new keys ([L CTRL] and [SPACE]), and a smarter auto-fire. A link problem on some non-Nvidia Linux configurations was fixed, and ./configure now really works.
This version is a complete rewrite. A Windows version is now available. A
vertex program and register combiner for GeForce cards has been implemented.
Shadows on the floor are now drawn if the video card has a stencil buffer and
is using a 32-bit color depth. Seven power-ups, which look like red diamonds,
were added. A new, clearer C++ main structure is now used.
The presentation message now appears with i81x 3D
hardware. Enemies can now be damaged by the
"airstrikes". Glaxium is now fully packagable:
./configure now accepts --prefix, --bindir and
--mandir. A man page, glaxium.6, has been added.