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Xenscape

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Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games. It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI.

You can download file releases of Xenscape project from List of release files

List of release files

File/Folder NameFile TypeSizeDateDownload Count
Latest 5 files
TextFuncs.cpptext/x-c; charset=us-ascii3.5 KB2011-07-04 22:413
TextFuncs.htext/x-c; charset=us-ascii0.5 KB2011-07-04 22:410
Quest.cpptext/x-c; charset=us-ascii0.3 KB2011-07-02 13:312
Quest.htext/x-c; charset=us-ascii0.8 KB2011-07-02 13:311
Unit.cpptext/x-c; charset=us-ascii0.7 KB2011-07-02 13:302
All Files
TextFuncs.cpptext/x-c; charset=us-ascii3.5 KB2011-07-04 22:413
TextFuncs.htext/x-c; charset=us-ascii0.5 KB2011-07-04 22:410
Main Branch
Quest.cpptext/x-c; charset=us-ascii0.3 KB2011-07-02 13:312
Quest.htext/x-c; charset=us-ascii0.8 KB2011-07-02 13:311
Unit.cpptext/x-c; charset=us-ascii0.7 KB2011-07-02 13:302
Sound.cpptext/x-c; charset=us-ascii0.4 KB2011-07-02 13:300
Sword.cpptext/x-c; charset=us-ascii0.2 KB2011-07-02 13:301
Outfit.cpptext/x-c; charset=us-ascii0.7 KB2011-07-02 13:300
Player.cpptext/x-c; charset=us-ascii0.6 KB2011-07-02 13:300
Monster.cpptext/x-c; charset=us-ascii0.4 KB2011-07-02 13:301
NPC.cpptext/x-c; charset=us-ascii0.1 KB2011-07-02 13:300
Map.cpptext/plain; charset=us-ascii6.1 KB2011-07-02 13:302
main.cpptext/plain; charset=us-ascii20 B2011-07-02 13:300
Inventory.cpptext/x-c; charset=us-ascii0.9 KB2011-07-02 13:300
Item.cpptext/x-c; charset=us-ascii0.1 KB2011-07-02 13:301
Gui.cpptext/x-c; charset=us-ascii2.4 KB2011-07-02 13:301
Anim.cpptext/x-c; charset=us-ascii1.2 KB2011-07-02 13:301
Armor.cpptext/x-c; charset=us-ascii0.2 KB2011-07-02 13:300
Unit.htext/x-c; charset=us-ascii0.3 KB2011-07-02 13:301
Sword.htext/x-c; charset=us-ascii0.3 KB2011-07-02 13:301
Timer.htext/x-c++; charset=us-ascii0.6 KB2011-07-02 13:308
Sound.htext/x-c; charset=us-ascii0.3 KB2011-07-02 13:300
Player.htext/x-c; charset=us-ascii0.8 KB2011-07-02 13:304
Outfit.htext/x-c; charset=us-ascii0.3 KB2011-07-02 13:300
Mouse.htext/x-c; charset=us-ascii1.1 KB2011-07-02 13:301
NPC.htext/x-c; charset=us-ascii0.2 KB2011-07-02 13:300
Map.htext/x-c++; charset=us-ascii2.6 KB2011-07-02 13:305
Monster.htext/x-c; charset=us-ascii0.3 KB2011-07-02 13:301
Item.htext/x-c; charset=us-ascii0.2 KB2011-07-02 13:300
Gui.htext/x-c; charset=us-ascii1.5 KB2011-07-02 13:306
Inventory.htext/x-c; charset=us-ascii0.4 KB2011-07-02 13:302
Armor.htext/x-c; charset=us-ascii0.3 KB2011-07-02 13:301
Globals.htext/x-c++; charset=us-ascii0.2 KB2011-07-02 13:305
Anim.htext/x-c; charset=us-ascii0.6 KB2011-07-02 13:301
Xenscape.rarapplication/x-rar; charset=binary11.9 KB2011-07-01 19:460
Xenscape Concept Document.docxapplication/zip; charset=binary13.8 KB2011-07-02 13:172
README.txttext/plain; charset=us-ascii0.9 KB2011-06-30 15:191
Style Conventions.rtftext/rtf; charset=binary0.8 KB2011-06-29 17:270